Persona Q: Shadow of the Labyrinth

Persona Q: Shadow of the Labyrinth

released on Jun 05, 2014
by Sega

,

Atlus

Persona Q: Shadow of the Labyrinth

released on Jun 05, 2014
by Sega

,

Atlus

Persona Q is a crossover video game, containing characters from both Persona 3 and Persona 4 in a game based on Etrian Odyssey, with its perspective, play-style, and systems. Persona Q's gameplay focuses further on being a dungeon crawler. Players choose to play from the perspective of either the Persona 3 protagonist or the Persona 4 protagonist, with each side featuring slight differences in the main story. The player's choices will also alter the flow of the game.


Also in series

Persona Q2: New Cinema Labyrinth
Persona Q2: New Cinema Labyrinth

Released on

Genres

RPG


More Info on IGDB


Reviews View More

I would like to congratulate Persona Q for being the only video game to actively give me a headache whilst I am playing it. There are so many issues with this game that resulted in me dropping it during Inaba Pride Festival Floor 3 or whatever it was called, please bear in mind I don't know anything about Etrian Odyssey so maybe my complaints extend to that franchise and aren't just unique to this game.

For a starter, why is everything so expensive and why do enemies do such damage? And why is the SP cost for literally any skill so fucking high? After you defeat 2 enemies you practically have to go home and refuel by using a Goho-M.

In general, dungeon puzzles are mind-bogglingly poorly designed, there is only ever 1 incredibly specific and hard way to do them to the point you will just look up a guide and don't even get me started on the FOE puzzles. Those things are just down to RNG and fucking suck, and later in the game it becomes impossible to fight them as some of them regen 9900 health!

And why do people who aren't in my party NOT gain XP? With a game with this many party members it's impossible to mix and match like normal games unless you grind them or just stick with one party (PS, Use Naoto and Aigis).

Props to the music and unique style though, that's really all the positives I can say for this game.

j'ai drop à la fin du 1er donjon mdr c'était chiant dsl

I just don’t think that the Q games have a good combat system. It’s not really fun or anything. And this game in particular feels really difficult? Like why do enemies do so much damage and why is everything so expensive? And you almost immediately run out of SP so you’re always trudging to the next floor or you just have to use a Goho-m to get back. It’s really frustrating.

Persona Q is very much a mixed bag for me, I don’t really have many strong feelings on it, but it does do some stuff that I like, along with crap I dislike.

There’s some pretty easy pros and cons that can be drawn here, for example the music is mostly really good, and the artstyle is cute, but then a lot of characters get butchered pretty badly and come off as flat. This is definitely worse for some characters than others,but it’s still prevalent.

The gameplay is an aspect I knew was divisive going in, and unfortunately I wasn’t much of a fan, felt the dungeons were too big and complex for their own good, and running away from FOEs got real old real quick, which is a shame because there are some genuinely cool ideas here, but they just tend to overstay their welcome, and trying to solve puzzles while dealing with random encounters is just annoying.

The game’s story is kinda just a worse version of Persona 1 funnily enough, although it does have some good stuff in it. While I don’t care for Rei much, I can’t deny that her VA did a really great job, and while this is an idea that’s been done before, it’s still pretty effective I feel. There’s dumb stuff like how Zen making an exception for Rei is pretty unbelievable considering he would’ve already farried millions of people to the afterlife, but eh I don’t care much.

Overall, you know it’s fine, like a very flat 5 out of 10, I don’t regret going through it, but also I don’t think I’ll ever do so again.

extraordinarily fanfic-coded (affectionate)