Phantom Abyss

Phantom Abyss

released on Jun 21, 2021

Phantom Abyss

released on Jun 21, 2021

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them. Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again... The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Once the legendary relic at the bottom of each temple is found, the temple goes away forever and becomes the priceless trophy of the skilled adventurer.


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EN
Why this medal: The game was good at first, we were doing parkour, it had a fluent, fast gameplay. Then the troubles started. The game has a whip mechanic called "whip" and you have to aim and hit while playing with the arm. We can climb parts that we cannot reach with a whip. The aiming part does not work properly most of the time, it works much better with the keyboard and mouse, but I played with the controller. Additionally, there are both permanent improvements and in-level improvements in the game. While pursuing these improvements, there are ridiculous losses of life and loss of tempo. Permanent improvements in the game turn to grind. Temporary improvements within the stage turn into a "what should I stop and collect now?" situation. On difficult stages, stopping and buying a chest is not an ordeal. The final point that made me lose my patience and quit the game was the increasingly difficult stages. There are mobs that attack you while doing parkour in the game. I'm doing my parkour, and while I'm playing with the stress of "how am I going to jump there?", a son of a bi comes from behind and plays his stupid music, makes the screen vibrate, paints it red, blinds me, enters my mouth and takes most of my life, and these mobs are always around you, all the time. One bastar is sending poison bombs and you have no room to move. I got angry while writing and will lower the score even more. Fck the game you're making. We are making beautiful parkours, no, we are going to do it rogue like,collect upgrades, it is a grind-filled souls game, and it puts you at the beginning, and there are stupid, stupid son of btch mobs that drive you crazy.

TR
Neden bu madalya: Oyun başta güzeldi, parkur yapıyoruz akıcı, hızlı bir oynanışı vardı. Sonra sıkıntılar başladı. Oyunda "whip" denen kırbaç mekaniği var ve kol ile oynarken nişan alıp vurmak gerekiyor. Kırbaç ile yetişemediğimiz kısımlara tırmanabiliyoruz. Nişan alma kısmı çoğu zaman düzgün çalışmıyor, klavye mouse ile çok daha iyi çalışıyor ama ben kolla oynadım. Ayrıca oyunda hem kalıcı geliştirmeler hem de bölüm içerisinde geliştirmeler var. Bu geliştirmeleri kovalarken saçma sapan can kayıpları ve tempo kaybı oluyor. Oyundaki kalıcı geliştirmeler grind'a dönüyor. Etap içerisindeki geçici geliştirmeler ise "şimdi durup ne toplıycam bunu ya" olayına dönüyor. Zorlu etaplarda ise durup sandık almak çekilecek çile değil. Sabrımı taşıran ve oyunu bıraktıran son nokta ise zorlaşan etaplar oldu. Oyunda parkur yaparken size saldıran moblar var. Parkurumu yapıyorum, "oraya nasıl atlıycam ya" stresiyle oynarken arkadan bir tane orospu çocuğu gelip siktiğimin saçma sapan müğini çalıyo, ekranı titretip, kırmızı renge boyayıp kör ediyo, bide ağzımın içine girip canımın büyük kısmını alıyo ve bu moblar sürekli ama sürekli etrafınızda. Bi tane piç zehir bombaları yolluyo hareket edicek yeriniz kalmıyo. Yazarken sinirlendim puanı daha da düşüreceğim. Sİkeyim yapacağınız oyunun amk. Güzel güzel parkur yapyıoruz yok rogue like yapcaz uprage toplayın derken grind dolu souls oyun olmuş en başa atıyor bide aptal aptal orospu evladı moblar var çıldırttı ya.

Coal Medal

Medal System:

0.5 stars - This game will make you its b*tch! (Coal medal)
1 star - Extremely boring (Broken medal)
1.5 stars - Boring (Empty medal)
2 stars - Not fun (Wooden medal)
2.5 stars - It could have been fun but... (Bronze medal)
3 stars - Normal fun (Silver medal)
3.5 stars - I had more fun than usual (Emerald medal)
4 stars - I had so much fun (Gold medal)
4.5 stars - I loved it but something is missing (Platinum medal)
5 stars - Special for me / my favorites (Diamond medal)

A game that seems to have come out much too late to capitalize on that 'First-Person Perspective Temple Run' vibe it was going for. I'll give it this, it definitely did nail that vibe. The only goal of the game is to complete each course as quickly as possible, and boy will you want to do exactly that, because in about 60 minutes you'll realize that this game offers nothing more than that. There is a sprinkling of symbiotic mechanics attempting to prop up that premise, but man are they barebones and bland. I feel as though this game engine could be used to make a really interesting modern rendition of Pitfall Harry, and if they did something more along the lines of that, count me in next time! As for this outing, the only reason I'm giving them 3/5 instead of 2.5/5 is they get half a point for a cute and original premise executed decently.

Was fun for the first section, but once I found how much there was to do, it lost its appeal very quickly. I don't think ill be picking this game up again anytime soon.

A first person jump'n'run through a temple with a whip - 'nuff said.

J'ai grindé ce jeu tout le weekend et, malgré mes petites frustrations auquel j'ai dû faire face à cause que le jeu m'a forcé à get good, j'ai tellement eu de plaisir avec ce First-Person precision platformer