released on Oct 26, 2001

Pikmin is a whole new breed of gameplay from Nintendo. The quirky, life-under-the-microscope title delivers a unique experience like few before it with a blend of real-time strategy, adventure, and puzzle elements. Taking advantage of the GameCube's graphics power, Pikmin sports lush texture work that brings to life a microscopic fantasy world. Players control Captain Olimar, a lovable little astronaut, who crash landed on a planet inhabited by even more lovable little plant creatures known as Pikmin. Olimar can command these creatures RTS-style, assign them tasks, make them attack foes, and gather resources. The ultimate task is to rebuild Olimar's space ship before a 30-day time window elapses.

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The Libra and Sagittarius are souvenirs given to Olimar by his two children and are considered mandatory ship parts, yet they seem to be nothing more than two identical jewels on the sides of his ship. By not collecting these parts, you could essentially create a playthrough where Olimar's failure to leave the planet would not be from a lack of a functioning ship, but instead from not being able to live with leaving behind the gifts his children gave him. There's a lot I could say about this game, but this is the thought that sticks out to me the most.

lo unico malo de este juego es el pathfinding de los pikmins que cuando pasas por un puente estrecho se caen todos al agua y se mueres no veas qué jodienda

Annoying quirks, like the lack of sorting Pikmin types or the unreliable A.I. of the Pikmin themselves, hold this back from being one of the most replayable games of all time. What a shame.

Expected little more than a nostalgia trip when going back to play this game, but found it to continue to hold up really well. Mechanics were solid although could be fiddly especially when commanding pikmin or navigating them across a bridge that would inevitably lead to a mass drowning. A real charming story, Olimar's after action reports are full of small details about his life and family, and do really provide a real motivation for the player to want to finish the game. Watching the ship become slowly more complete as the game continues is surprisingly satisfying.

Pikmin is one of my beloved franchises, so much fun