Pizza Tower

released on Jan 26, 2023

Pizza Tower is a 2D platformer mainly inspired by Wario Land and Earthworm Jim. The game has over-the-top hand-drawn animations and music. You play as Peppino Spaghetti, a manic pizza man with many abilities like charging, super jumping and dashing. Peppino has to go up each floor of the tower by finding keys, saving toppins folks and getting as many points as possible!

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refunded :P
I gave it a try because it's so popular but it's just not my thing. And I really don't like the art style at all and I know that's an unpopular opinion.

I didn't get this game, and I'm bummed about it. I wish I could've really loved this game. The design of it didn't work for me, I don't understand what the point of it was, and the story, if there even was one, was lost on me. The gameplay was weirdly inconsistent; I don't like how it went from being super fast paced to suddenly slowing down completely in the next puzzle.
However, it wasn't completely without its merit. The music slapped really hard. The boss fights were well designed and probably the most fun I had while playing. And it had a great sense of humor. It also didn't overstay its welcome.
I could see why this game is so well liked, but as far as side scrolling platformers go, I don't think I'll look back on this one too much.

A nice game idea but it fails at its aplication. The game mechanics are problematic for those who play with a controller. And boss fights are badly designed.

it’s wall-to-wall insanity, it’s delightfully stressful, it’s anxiety manifest, it’s a never-ending gag, it’s occasionally mean-spirited, occasionally mean, it’s an intricately sloppy deep dish thin crust pizza pie of a video game’s video game. it will send you to the Hospital

Decided to play through the whole game again to reassess it because I think my first time through was marred a bit by misplaced expectations. I do think the game is better than I originally thought, but a lot of my complaints are still valid.
Pizza Tower is a very good game, but I believe the level design being so focused on P ranks ends up hurting it. Instead of being the Wario Land inspired game it advertises itself as, it almost feels more like a less punishing Super Meat Boy or a very linear 2D Sonic game. It's less about going with the flow of the level and freely doing what you want and more about memorizing which pixel to press the jump button at the right time. Very much a game designed with a speedrunner's mentality. I definitely much prefer exploration-based platformers like Yoshi's Island, Mario World, Wario Land 4, etc. than this type of thing.
I also still think the bosses are oddly out of place too. You literally cannot die in levels, so having bosses be this much of a difficulty spike is jarring. Plus I generally tend to dislike this style of 2D platformer boss fight where you're just dodging attacks until an opening appears. It feels lazy at this point. Granted, this game does it better than most, and the final boss is genuinely fantastic.
With that being said, Pizza Tower is still really fun. You can play it more slow paced even though it's very clear you're not supposed to. There's a lot to appreciate here, like its music and it's animation. It's not the masterpiece terminally online zoomers claim it is, but it is definitely good and worth playing.