Princess Luna was visiting from the moon for the joyous harvest day celebration. All the villagers were gathered around the festival square, eating, dancing and having a wonderful time. Meanwhile, far away on the Demon Island, Dynagon was plotting his revenge. After the beautiful Proncess Luna refused to marry him, Dynagon went into a frenzy. Dynagon then ordered Impy, his most faithful servant, to go kidnap the princess from the harvest festival, in order to force her to get married to him. "Help! Help!" cried the Princess, but it was too late. In a flash, She disappeared. Pocky stood in amazement as she watched the Princess vanish. As Pocky and her partner, you are about to embark on a fantastic and dangerous adventure to rescue the Princess. You will need to use your wits and bravery to reach the end of your journey. Are you up to the challenge? - Seven different partners to choose from. - Outstanding graphics and music. - Plenty of unique and playful moves. - Action/Adventure game for the entire family.
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Sure, the slide is gone, but on the flipside the enemies aren't generally as lightning swift anymore. They tend to have more telegraphed attacks as well, such as the lightning demons who can be dodged in advance once the player figures out where their magic spawn from. This is remarkably forgiving for endgame bosses, actually.
In fact, the whole game could be described as easier than 1. The player can collect more charms and bunny ears for extra hit points all across the board. The shop system really helps, with it even being an early game that gave out guides in-game much like Forgotten World. The partner attacks deal massive damage to bosses, especially Rocky's if timed properly for each boss.
As somebody who tends to prefer harder games, I should in theory prefer P&R1. However, the consequences of the system changes here means the player can be more aggressive until the last level which makes the end's methodical pacing more like a cool change of pace. I find that pacing change to be really cool. The other thing is, frankly, co-op games are almost always harder in multiplayer for the resource splitting alone, to say nothing of other factors P&R1 suffers from like screen scrolling issues in multiplayer. Of course, P&R1 tried to band-aid this with the solution each player would collect a different type of powerup, but health pickups are still split, not to mention the screen scroll with the aggressive enemies and stage hazards makes it very easy to lose lives and need to continue off the other player's stock. I respect the effort to accommodate the multiplayer mode, but it's simply not something that will be reasonable to finish for most players. Contrast that to Pocky & Rocky 2 which I finished with a partner who never played the game before in only 2 sittings, especially helped by the new password system. Hell, it's one of the only arcadey co-op games I can think of that's actually easier in multiplayer, since player 2 can make full use of elements like homing attacks.
I guess to tldr it, this is the definitive Pocky & Rocky game to me. I love the shops, partner system, new enemies, visuals, and so forth. I respect 1 and had fun challenging myself to beat it for a playthrough or 2, but I really enjoy 2's flow and could see myself coming back to it again.
You'd think this was the definitive one to play but despite the improvements it feels about the same when all's said and done. Not to say either are bad, quite the opposite in fact. Maybe try both if you're interested, though 2 is my personal preference by a small margin.
Apart from that, I'm glad to revisit one of my childhood games once again after a great damn while of years, feels like home just throwin' cards and swingin' the hell out of that gohei, 10/10