Pokémon Black Version 2

released on Jun 23, 2012

Pokémon Black Version 2 and Pokémon White Version 2 are the second and final paired versions of Generation V and are the sequels of Pokémon Black and White, respectively.
Both games were revealed on Pokémon Smash! by Junichi Masuda, and subsequently the official Japanese and international Pokémon websites, on February 26, 2012. They were released in Japan on June 23, 2012, in North America on October 7, 2012, in Australia on October 11, 2012, in Europe on October 12, 2012 and in South Korea on November 8, 2012.
The games feature two new forms of Kyurem that serve as the game mascots of the games: Black Kyurem for Black 2 and White Kyurem for White 2.

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Pokemon Gold and BW2 are the only great games in this entire series.

Top 3 favorite Pokémon game right here. Other than pokestar studios, the game is a masterpiece.

Review in progress:
The stagnation that began with Generation III continues here.
Generation V visuals are actually pretty good as far as 2D DS games go. The increased use of 3D objects and more dynamic camera angles go a long way. There was no excuse not to go full 3D at this point. Dragon Quest IX looks great and shows what the DS Pokémon games could've looked like with a competent developer and a large budget.
This is one of the best games in the series due to the sizable post-game. The Pokémon World Tournament is a great addition.
The trend of cutting content continues here. The absence of the battle frontier is very disappointing.
There aren't any noteworthy additions in this generation besides hidden abilities and triple battles. These features are good but don't do enough to change the formula.
Pokémon Black's feeble attempt at telling a competent story was a one-off. The plot of Black 2 lessens the original and feels like a slap in the face.
The hard difficulty option is implemented in the stupidest way possible and shows that GameFreak had always been a horrible developer who accidentally struck gold. Hard mode is such a hassle to get that it basically doesn't even count as an option.
The litany of problems that have always held Pokémon back are still here and are completely unaddressed:
The story/writing is some of the worst that the medium has to offer. The world of Pokémon has a lot of potential for interesting storytelling, but it's completely wasted. The characters and story are paper-thin. It's basically the exact same plot as the first two generations. The world revolves around the player and no one else has any competence or agency.
The AI is brain-dead and the games are painfully easy for anyone older than six years old. Most of the time you can just mash A with your starter to win. Exploration is very limited. Dungeons are simplistic and straightforward. The lack of a difficulty option severely hurts the experience. The fact that players have to create ROM hacks and player-imposed rules (e.g., Nuzlocke) to make the games even remotely challenging is pathetic.
Quality of life features are lacking. Battles take forever even with the animations turned off. You can't skip through the shitty dialogue. YHMs have always been a horrible mechanic. It's so damn slow without using an emulator. You only get one save file.
The music is good, but the audio loops are very short. Towns are all small and only have a small handful of NPCs/buildings.
Balancing is nonexistent. Most Pokémon are completely useless from a competitive perspective due to glaring issues like poor typing, no evolutions, poor stat distribution, or a bad move pool. Some types are objectively terrible (bug and ice come to mind). Third parties like Smogon have had to create tiers so that the majority of the roster isn't ignored entirely. That's really sad.
Splitting the game into two versions (and then a third version that mostly renders the other two obsolete, but barely makes any meaningful improvements) has always been a greedy and anti-consumer move. I don't believe for a second that it has ever been about trying to get you to work together with other players. The third version always shows that the first two had a rushed development cycle. It shouldn't cost hundreds of dollars to catch 'em all.

this game was a really good rpg