Pokémon XG: NeXt Gen

Pokémon XG: NeXt Gen

released on Jun 02, 2016

Pokémon XG: NeXt Gen

released on Jun 02, 2016

Pokémon XG: NeXt Gen is a rom hack of Pokémon XD: Gale of Darkness. Notable features include: - Physical/Special Split - Gen VII type matchup chart including fairy type - New set of shadow pokemon and other obtainable pokemon - Over 100 Shadow Pokemon - Over 50 Shadow Moves - Over 75 Wild Pokemon - Moves and abilities from later generations - Mostly Gen VII Game Mechanics - More challenging opponents


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No esta mal, pero si de por si el juego original tiene graves errores de balance este los tiene aun mas, además los movimientos oscuros por algún motivo están super buffeados y simplemente te barren el equipo entero sin para, si no llevas algo para poder dormir es prácticamente imposible atraparlos todos durante la aventura (yo solo me dejé 3 por críticos inesperados)

A perfectly fine rom hack of one of my favorite pokemon games. Definitely not my prefered way to play the game as some choices I don't jive with but definelty a fun way to play the game for say a challenge run or a change of pace.

Pokemon XG is a game with interesting improvements, but suffers from the usual Pokemon romhack curse of "lategame level spiking." Don't get me wrong, there are aspects I liked about it. Shadow Pokemon distribution is far better, so Cipher Key Lair won't have a bunch of weak mons to catch that won't really fit a team, Fairy type and the physical/special split was added, the new Shadow moves were nice to have.

However, there are moments in this game where the level frame flies off the handle. Eugan's Level 30 Pikachu in the first Agate Village visit, the Level 50 Robo Groudon, and Citadark Isle's Cipher Admins. On top of that, by Key Lair Gorrigan, Shadow Slayer and Shadow Hunter become commonplace Shadow moves, meaning nothing is safe from super effective damage anymore. There is also an incredibly high number of rain teams in this game, or Pokemon that set up weather of some kind. You're more or less expected to run your own weather to counter the opponent's weather to tip the scales in your favor. Yes, you will need to do this.

Going back to Citadark Isle, that's where the biggest red flag came up for me. Your opponents prior to Lovrina have Level 50, as that's the new standard thanks to Gorrigan. Lovrina, however, has high 50s out of nowhere with a Level 60 Gardevoir. You are not warned of this sudden level spike, and grinding at Mt. Battle sometimes becomes necessary to keep up with the levels of your opponents, especially since Shadow moves are always super effective on non Shadow mons.

On top of this, Greevil has a new first phase before Shadow Lugia with a team of 6 regular Pokemon. Why did they add this? Sure, you're going to chuck the Master Ball at Lugia, but you don't get healed before Lugia.

Certain Pokemon got changed abilities or even their Mega Evolution stats, some of which are good, while others, not so much. Aerodactyl suddenly becomes a lot more of a pain when it's much faster and stronger than usual. Metagross also becomes a monstrosity that you'll encounter a few times on the isle.

While some of the bad aspects outweigh the good parts, I did think XG was a nice change from the original XD, even though the story is pretty much unchanged. I do think the...creative liberties made with Lovrina's dialogue changes are a bit cringe, though.

possibly the worst level scaling I've seen in a pokemon game/mod

Started strong as a cool way to revisit this game with modern mechanics and a lot more variety in pokemon choices. Unfortunately the scaling is pretty awful and gets tedious towards the end opponents were well over 10 levels higher than my lead. Compared to mainline games there isn't many options to quickly level so I assume? you are supposed to grind Mt Battle which would be extremely boring and slow. Citadark Isle also killed all momentum and is an insane drag which is 50/50 the game dev/mod devs fault.