Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
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A pretty fun game that I liked playing, but will probably never actually finish.
There isn't much story, which I suppose is to be expected. The map mechanic is fun but very repetitive, especially on a controller.
I'd probably recommend this if you're looking for a cozy, low-stakes game with great art.
There isn't much story, which I suppose is to be expected. The map mechanic is fun but very repetitive, especially on a controller.
I'd probably recommend this if you're looking for a cozy, low-stakes game with great art.
The game was pretty great in the beginning. The way of exploring the map/types of potions using different paths created by various types of ingredients felt refreshing and fun. Running a small potion shop and fulfilling various requests of the people was relaxing and satisfying. But then the map opened up, and exploration and discovery became difficult in an annoying way. The gameplay loop became a grind fest with barely any significant upgrades to help with any of that. I reached the first milestone and finished the Nigredo which again felt useless and unsatisfying.
I feel like the concept is solid and this game could have been amazing with some minor changes to the loop, a decent narrative, and some quality-of-life improvements.
I'd recommend trying out the game for yourself if you get it on a sale.
I feel like the concept is solid and this game could have been amazing with some minor changes to the loop, a decent narrative, and some quality-of-life improvements.
I'd recommend trying out the game for yourself if you get it on a sale.