In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.


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Prey (2017) wraps up after 23 hours on PS4. Its gameplay stands out as the gem of the experience, drastically transforming your playstyle and strategies from slow-mo gunfights to embodying a fascinating alien persona, stealth mechanics (which are surprisingly engaging), to full-on brawls, among others, making other RPGs pale in comparison. The simple deconstruction and crafting system is also noteworthy. Its top-notch level design allows for non-linear approaches, rewarding experimentation that often feels ingenious.

However, the game does have a couple of significant issues that prevent it from shining brightly. Firstly, its backtracking system is flawed, with long loading times between hubs and unenjoyable fast travel mechanics that involve floating through space to find an airlock, leading to excessive backtracking. Moreover, some side objectives cannot be completed immediately, requiring you to wait for story developments or consult guides to know when they become accessible, which can be mentally taxing.

Secondly, its enemies lack iconicity. For a game inspired by titles like System Shock and Bioshock, one would expect memorable adversaries akin to SHODAN or Big Daddies. However, Prey only offers Typhoons, typical formless alien entities and their variants, lacking a definitive antagonist and resulting in a somewhat forgettable experience.

Other than that, the game's difficulty curve is uneven, starting off challenging and frustrating, becoming too easy towards the end once you're fully equipped with neuromods, chips, and an arsenal of weapons. The game's best moments are found in the mid-game, and its gunplay, while serviceable, lacks the impact expected in an FPS, with weapons feeling somewhat underwhelming.

My score: 3.5/5. (Would have given 4, but oh, the dreaded backtracking with loading screens).

Great concept and idea, would loved other entries in the future

This was an amazing game. Talos 1 is beautiful and feels like a real, lived in place. Every challenge I faced likely had multiple ways to do it, which shows promising for the replay value of the game. I loved it and might 100% it one day.

Achei a temática e ambientação lindas, e a ideia de ser um jogo extremamente livre também é incrivel. Mas parece bem vazio (não no sentido artístico), sinto que falta uma sensação recompensa, desafios, exploração ou qualquer coisa assim.
Quando joguei, senti que simplesmente estava concluindo alguns trabalhos e nada mais

A heavily streamlined im-sim. While it has an extremely well thought gameplay loop its main ending leaves much to be desired narratively.

Pensa num joguinho foda!
A história e super legal e interessante, pena que eu passei o jogo todo morrendo de medo ksksksks.