Prince of Persia

released on Dec 02, 2008

Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is part of the Prince of Persia franchise. The game is set in ancient Persia, with a player-character whose name is not revealed in the game. He is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption.


Also in series

Prince of Persia Retro
Prince of Persia Retro
Prince of Persia: The Forgotten Sands
Prince of Persia: The Forgotten Sands
Prince of Persia: The Fallen King
Prince of Persia: The Fallen King
Prince of Persia Classic
Prince of Persia Classic
Battles of Prince of Persia
Battles of Prince of Persia

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I loved the PS2 Prince of Persia games, so I had to try this one. Not quite as good, but still fun.

As someone who loves the prince and the atmosphere in the trilogy, I liked this game. I didn't look at it as Prince Of Persia and I enjoyed it even more when I thought of it as something completely different. The fighting system and enemy variety didn't satisfy me at all, but the platforming elements were really nice. The story was also satisfying. It was a spacious 6-7 hour experience.

Story 3.3 | Gameplay 4.5 | Audio 3 | Visual 3.7 | Details 2.5 | Entertainment 4

Total 3.5

This is my first PoP game that I've ever played after booting up the game (PC Version) it got stuck for a while until I made a workaround for it to work. The premise is really simple it starts off really fast which I really liked but as soon as you get into the fighting it gets "cool". While you're fighting the game stops and actually tells you what to press next but oh boy... I was naive. Those instructions still appear even after teaching you how to actually play the game which is kinda frustrating because the game thinks that I'm dumb or something or that I can't figure things by myself. After all of the lack luster mentioned before Imma focus on the gameplay and the parkour now. The fights are utterly boring and you can't just "do your thing". And the parkour is kinda sluggish and it tries to mimic the 1st game movement (which I understand that's part of the limitations of how that game was made but... c'mon it's 2008 you can do better.) Did I mention that the tutorial boxes will still appear even later in the game when you already know the controls? Yeah I think so.

And I'm not finished because you gotta collect A LOT of spheres to get Elika's powers and you actually need 60 of them. Good look advancing through a zone in the game because you gotta go into them but not as you would think that it was intended Never playing it again, I'm really sorry.

Final veredict: Never playing it again.

EXTRA: The game doesn't have the real ending included on the PC version so stick to emulating this game or play it on original hardware.

Combate y plataformeo bastante restrictivos, imitando a otros triple A que preferían arrebatar control al jugador, en favor de darle movimientos más bombásticos para gente impresionable, cuyo impacto se diluye a la hora de juego.

El gameloop también es muy sencillo, recorriendo dos veces los circuitos diseñados por Ubisoft Montreal, una para eliminar la corrupción del lugar y una segunda para acumular orbes de luz (o semillas de luz). Una vez acumuladas suficientes, toca volver al templo y reclamar un poder de hasta 4 disponibles (sin orden concreto).

La única salvedad que hace entretenido todo son las interacciones de princesa y protagonista. Bien en cinemáticas o por mano del jugador, podemos hablar con la princesa que nos acompaña y pelea a nuestro lado. Sus interacciones bastan para hacer ameno el plataformeo de unas 10-12h de duración.

Platforming bizarro mas é muito bonitinho.