Princess Farmer

Princess Farmer

released on Mar 31, 2022

Princess Farmer

released on Mar 31, 2022

Be the magical bunny farmer you've always wanted to be! Princess Farmer is a charming visual-novel meets match-3 gameplay, with a host of adorable characters to befriend, mysteries to solve, and fashion to collect. Smash rocks! Make combos! Win hearts!


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Playing the Android version of this, I couldn't move past the first two chapters. Not sure if they're not out yet or what but the game just wouldn't let me select anything but chap 1,2 and quick play. I assumed they cost money or something but couldn't find a way to buy them even.

I hope to play this in full at some point, but have to shelve for now. Hopefully I can grab the full thing on PC or something.

I did like it's variant on match 3 gameplay and thought the ad delivery was fun enough I didn't mind having em. The responses aren't anything amazing but it's nice having some small effect on how the dialogue happens. Don't really have any comments on the story to where I got but the characters are cute. I do like that in lieu of difficulty, you choose style of play for the puzzles it gives you. That was a neat idea

i'm so veggiecore. i'm such a carrotpilled turnipcel gigafarmer.

Only 65 reviews? More people should find out about this game, that's for sure.

I didn't want to play Princess Farmer for a long time. For a very long time, even. I've seen it again and again in my recommendations, but I simply waved it away. At some point I gave up and added the game to my endless wishlist. And then I bought it. And then I played it.

Why the hell haven't I played it for so long? Shame on me, seriously.

As you can probably tell, I loved Princess Farmer, and I actually consider it one of the best game I've played this year.

The basics
This is a match-3 game, and you've probably played one at least once in your life. But this is not the type where you can take any element and swap it with its neighbor — here you have to match elements by moving them up and down only. Very easy to learn, but for me it took some time to actually master.

The game doesn't become boring over time, because the rules and goals change a bit in each level. Also you can choose your play style for every episode:
- action bunny (if you don't really want to think over your every move)
- puzzle bunny (if you want to have a little extra time)
- balanced bunny (a bit of both)

Thanks to all that, levels feels fresh. I've played through half of the game in one sitting and still wanted more.

The plot and everything nice that goes along with it
The plot is nice but I do not consider it to be the strongest part. I won't tell you anything since there's not much to tell anyway. The dialogues are good, and I think that's all that matters in this case.

The characters are great! Each one of them is so cute, it's still hard for me to pick my favorite. Also, I like that your answers in dialogues have an effect on your relationships, even if it's not that big.

Other stuff I want to mention
❤️ 1. Character customisation. You can choose your outfit, a dye, and sparkles. Btw, the transformation animation changes a bit depending on your outfit! Extra cute, love it. You can buy new things for the customisation in a shop, which is available at all times even outside of levels. And during the game you can go back home at any point if you want to change your looks.
❤️ 2. Great art and the colors overall, the music is good too.
❤️ 3. The whole magical-girl anime aesthetic. And as a person who loved Sailor Moon as a kid, I really appreciate Tuxedo Masc!
❤️ 4. The game was designed so that you would feel good. Every part of it corresponds to this goal: from the light and simple storyline to accessibility options. The devs worked hard to create a comfortable gaming experience for every player.
❤️ 5. Fun fact: the game was created by a wife/wife team. Talk about relationship goals!

💔 1. Some dyes are too expensive, I think. I understand they were added for players who would want more goals in the game after completing it. Maybe in the future I'll find my way to earn more currency, but right now it feels I have to spend a lot of time getting more dyes for the achievement.
💔 2. The controls feel a bit awkward if you don't use gamepad. Who actually uses B on a keyboard to close something? That feels counterintuitive.

Steam Deck
Princess Farmer and Steam Deck were made for each other. Works perfectly well!

To sum up
As I said, this is a great game and I'm really surprised not a lot of people have played it. Get this the first chance you get — I promise you, this is a perfect game for a cozy evening. And also, it's very gay, so this is a wonderful choice to celebrate Pride Month ❤️

So I'm not really the target audience for this game but I love trying games too much for that to stop me. I'm glad I tried this, Princess Farmer is a fantastic game!

I'll get right to the root of my praise: Princes Farmer is the best match 3 game I've ever played. The core systems design is genius and there's a great variety of interesting levels to explore it with. This leads to a fun game that stays fresh for it's entire runtime.

In order to explain what's so clever about Princess Farmer's gameplay, I'll have to indulge the computer scientist part of me and talk about data structures. The secret ingredient that makes the player's interaction with match 3 mechanics so good is stacks.
Every column of the board is an endless stack of vegetables. As the player, you can push and pop vegetables from the top layer of the board. The last in first out action doesn't stop there... your hands are also a stack... that can only hold 5 items at a time!
Your interaction with the board is not only incredibly unique and interesting conceptually, but it's also operating under a tricky constraint.
You'll constantly flow between digging and burying while cursing the vegetables getting in the way of your hopes and dreams. It makes for both a fun and utterly approachable challenge. It was also incredibly satisfying to learn the nuances of this system... what starts as a system getting in your way becomes a powerful machine for stacking the board in your favor.

What really makes this gameplay shine is the constant variety in level objectives, constraints, and boards. There are 2 types of challenges in this game: speedy and thinky. One of the great decisions form the developer is that you can choose what you prefer when starting every mission. You can play this game with only speedy challegnes, only thinky challenges or balanced which containts plenty of both. It's neat to see the option if one of those styles doesn't appeal to you. Diversity is what appeals to me, so I enjoyed playing balanced for my playthrough. Alternating between these 2 styles of challenges was great for pacing.

The game has a nice arsenal of level objectives. It's rare that you're just trying to score points, often you want to harvest specific vegetables. Sometimes you want to harvest specific arrangements or areas. The real spicy stuff is the constraints, specifically the ones that want you to avoid something. It's incredibly amusing to play a level where you're trying to harvest as much as a vegetable within only so many points. I love the way those delicious combos become dangerous traps. There's nothing like the feeling of being jump scared by matches and watching in terror as the board bursts into points.

I love the way challenges and constraints are implemented as soft optimization goals. Some of the more interesting ones would be quite frustrating if I was trying to beat a level without failing them. This game is more like "here's you budget of {constraint} have fun scoring as much of {goal} as possible". I enjoyed this style, although it's worth noting that if you really master avoiding something then you can stay on some levels for a slightly uncomfortable amount of time. That's not too big of an issue though, it's almost self solving from the player feeling like moving on or increasing their pace.


The art is nice, there's some areas that are quite pretty. I enjoyed the soundtrack a lot, it wraps the game in great vibes while also having some lovely highlights.
The story is not for me. It's quite blushy crushy and wasn't terribly interesting. I can still appreciate how fluffy and gay it is. There's lots of filler, it feels intentional as part of how much the game pays so much homage to magical girl anime {which admittedly I don't know very much about, I've only watched princess tutu}.

The last episode of Princess Farmer was my favorite in almost every aspect, i thoroughly enjoyed all the other ones but that was a clear highlight. I also loved the area you go through in episode 8.
Even though I didn't truly vibe with the story, it was frequently amusing and never annoying.

There's an impressive amount of alternate color schemes and cosmetics for the main character. This isn't normally something I meaningfully engage with in games, here I was able to enjoy it slightly more than I was expecting too.

Finally I appreciate the character that uses neopronouns. It's so satisfying how naturally everyone just accepts and uses them correctly. It's also free conjugation practice for me since I have a friend that uses the same ones 🙂

I enjoyed the puzzles
Can pet a cat
Chill music
Gay ass shop keeps
Selectable chapters
Cows
Robot companion
Talk to birds
Hacker/engineer girl
Gameplay broken up into selectable chapters
3 to 5 hour story

Overly pandering cotton candy game, mixing match-3 and visual novel, to really hone in on being obnoxiously saccharine at all times. If you enjoy being infantilized, then this is the game for you; not for me, I'm afraid.

I played this on Android, where it is generous enough to be free, but also runs like garbage and has a literal ad break (subtext is for cowards) every two minutes. You should treat that platform as a demo and see if you can, well, stand it.