"Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware." In Prodeus, the players slip into the role of a corrupted agent of Prodeus who is determined on his way to destroy his creator and every opponent.


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FPS old school que faz lembrar Doom ou Quake.
Shooter bastante competente, mas que peca pela pouca variedade de inimigos e cenários.

Se gostam deste tipo de FPS, Prodeus é uma boa escolha.

I cannot tell you what Prodeus is about or any plot details; the game is narratively spartan. But goddamn does it feel amazing to play. There were certain shootouts where the entire room, from floor to ceiling, turned red (or blue) with blood. This game has some of the most satisfying gore, it is perfectly thick and red and leaves trails in the environments; tasteful as fuck. Despite certain guns being numerically better than others and the sheer quantity of them, I still used almost the entire arsenal in each level. Each gun is useful in a very specific case and the developers do a good job at varying enemy placement and environment layouts to ensure that there each gun is given its time to shine. Furthermore, the sounds of each gun are titanic. Certain guns boom, others whoosh or thock. When shooting different guns in quick succession, the guns create an unmistakable rhythm of death.

Prodeus is a very light game: pop in, play a couple levels, quit. It really does not have enough material, story or variety beyond its (admittedly rad) visual gimmick to sate the price tag, but if you see it in a bundle, it is worth giving a shot.

Prodeus is a smooth game in terms of combat and everything but there are a lot of problems with the game as well.

The respawn option is crap. you restart and you go back to your "nexus" point or your checkpoint with full health and all the monsters you killed are still dead. The only way to circumvent this, is to do a full restart which will restart you from the very beginning.

The monsters are basically straight-up rips of Doom monsters. The lack of variation makes the game seem generic.

I like the implementation of the leaderboards and the map creation and this game is by no means terrible, It's a decent game.

It's not super memorable, but a good way to pass the time.

Initially good impressions that became marred by poor multi-weapon binding (why default to the lowest power weapon in your possession instead of the strongest?), weird performance issues (Linux, via Proton, other reports indicate similar experience on ProtonDB), and a strong dislike of the secrets -> in-game shop system.

Le vrai Doom 3, mais gné arf quoi ...