Prodigal

Prodigal

released on Oct 16, 2020

Prodigal

released on Oct 16, 2020

Return to your childhood town of Vann's Point in this adventure-puzzle game filled with colorful and heartfelt characters. As the runaway miner Oran, you'll swing your pick-axe through treacherous dungeons in order to prove yourself, collect treasure, help your grandfather's apprentice with his latest masterpiece, and explore the place you once left behind.


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Não subestimem esse jogo. Ele possui um claro estilo dos Zeldas de GBC, mas ele tbm pega referências dos Harvest Moon clássicos, com as interações e casamentos. O jogo pode ser zerado em 8 horas, mas é bizarro o quanto de conteúdo ele tem a mais que isso.

The town is what really makes this game worth playing; unfortunately, the bosses and puzzles are borderline trivial. I did not complete the post game.

prodigal more than ur usual zelda-like
+lots of good designed dungeons and boss fights
+well written dialogues and characters
+full of collectibles and side quests
+end game content
+npc romance options
and more

I wish I liked this game more.

The Game Boy Color is my favorite gaming device and the 2D Zelda games are massively important to me.

Sadly, the game is a lot less like Zelda than I expected. The game gives you all 3 items very quickly (like in Breath of the Wild) and then everything after that is just about making the puzzles more annoying and littered with distractions and enemies and traps, rather than building on top of things or challenging you to solve new types of puzzles.

The combat is nothing special, but that's par for the course with a topdown Zelda-like.

Weirdly this game has a marriage mechanic. I married the bunny girl, but it all felt very sudden. It's not a visual novel, so there's not a lot of time to develop characters. That being said, it does way better at that than you'd expect given that it looks like a GBC Zelda game.

Difficulty was really weird. It's mostly not that hard, but the game never lets you heal inside of dungeons. Not potions or heart pickups or anything. You can buy an item that resurrects you once, for 100g. Money is plentiful since nothing else drops in this game, but it's tedious having to go back and buy that constantly, or use the teleporter to go home and get your HP back before a boss.

I managed to get the credits to roll, but the post-credits game is very uh, "self directed". The game appears to be full to the brim with secrets and bonus dungeons and stuff, but it's all a bit obtuse for me and I was losing steam on the puzzle/dungoen design, so I decided to skip most of the post credits stuff.

Loved the puzzles, loved the mechanics, loved the art style, loved the story, loved the characters, loved the music. Prodigal is another game that I played on a whim and loved to the fullest.

Despite the aesthetic which never quite gelled with me, this game blew my expectations out of the water. I was regularly wowed by the puzzles, story, and the absolute DEPTHS of this game's litany of discoveries. Strong recommend.