Professor Layton and the Curious Village
released on Feb 15, 2007
In the curious village of St. Mystere, townsfolk speak to each other in riddles, lock their doors with sliding puzzles and hide their secrets within brainteasers. When a wealthy baron passes away, his will reveals an elusive treasure hidden someplace inside the village. Now it's up to Professor Layton to untangle St. Mystere's riddles and puzzles, find the hidden treasure, and crack the case.
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It's a very charming game even if there's a bit much in the puzzle department. Lots of math and space puzzles ranging in difficulty from braindeadly easy to getting bludgeoned over the head with a hammer to both at the same time. It certainly is cool to think outside the metaphorical box but it did also kinda make me paranoid about whether or not the puzzle instructions weren't another trick question or not. The story was fun even if it makes less sense the more you think about it. There was heart put into it and I can appreciate that. There was also a surprising amount of animated cutscenes, that really took me by surprise as well. Overall game is aight, but my head hurts now
This is fun to pick up and play now and then especially on mobile, but it is quite limited gameplay wise and has way too many annoying (aka not clever) puzzles to be engaging for longer than 20 minutes at a time.
Lots of fun brain teasers mixed together with a charming little story. They don't do an amazing job with fitting the puzzles into the story (not that I'd expect them to) but they do have a few moments where it either ties in to what's happening, or a character has a personality based around puzzle types that can be pretty fun. There is a heavy reuse of puzzle types the further you get though. Even most of the bonus puzzles you can unlock are just the same ones you've done before but on "hard mode".
There's probably some kind of analysis that could be done on people based on what puzzles they find easy or struggle with.
I liked that some puzzles gave you items which were used for other puzzles. The room one was a fun way to show off character personalities, albeit one where the "rules" didn't seem consistent. The gizmo also had a neat little effect when it was completed.
a great introduction to the series, with an amazing artstyle, music, and some cool misteries, though i wish they gave you the chance to solve them yourself instead of being exposed to the solution at the end (which is weird considering the entire premise of the game is to solve puzzles).
can't wait to play the rest of the games so i can see how they evolve.
Although not all puzzles are equally gret throughout the whole game, they alone would be enough to hold up an entire game even without the charming story and atmosphere
Taken me a while to get around to playing and glad I’ve finally taken my first step in this series. Story is somewhat limited but the puzzles are of a good enough variety to keep me engaged. Can’t wait to see how the rest of the series grows.