An atmospheric first-person journey were you’ll wander through the dreams, memories and fantasies emerging from a dialogue between a grandfather and his grandchild, immersing yourself in places you’ll feel you’ve already visited.


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Had this sitting in an old itch.io bundle for a few years and finally played.

I would have done anything for a faster walking speed (even 40% speed is a crawl), but other then that this is the kind of weird, surreal game I like. To be fair, I think my experiences and backgrounds overlapped a lot with the makers of this game which made me a lot more connected to it. There were plenty of moments that called back to my own family.

With that being said, I'm not sure how much people without that personal connection would enjoy this. It leans on the experience of a very specific history, I think, to fill in all the gaps. In fact, most of my enjoyment came from how much I kept relating it to my own family.

Overall, a solid game for me personally, but probably not for most.

it's a melancholic journey with some fairly pretty areas but I think it's just not substantive enough to justify itself and maybe a tad too personal for any random person picking up this game to be able to take much from it some scenes are fairly obvious in what it's trying to convey but other you are just walking through someone's house at snail's pace for 20 minutes and unless u know this place or maybe it reminds you of a place you know then I dont think you will get much from it. as a paid experience I do think this is a bit lacking also the idea of different scenes and progression really dont fit here in my opinion

Really wanted to like this game, but man was it the longest 40 minutes of my life. Scratch that, longest 60. It crashed half way through. Should've taken the hint.

All reviews are, of course, only one individual's experience with a piece of art. For this review I want to stress this point in particular because it is very possible that I was the problem with Promesa. If you read this, please check it out for yourself, dont let me scare you away.

Conceptually, I should have loved Promesa. An artsy, meditative visual experience, exploring fragmented, disconnected environments. Drops of memories in an ocean of darkness an old man shares with his grandson.
But I did not find the angle to pull myself in. Every level is just a "space" - there is no storytelling, nothing to see, it is purely vibes - and you explore them in the, no hyperbole, lowest movement speed I have every experienced in a video game. And I understand and respect that this was the intent, this is the experience, and I applaud it. I love it in theory.
But in praxis that was simply not enough for my ADHD brain to stay focused and invested. I mentally drifted off and ultimately took very little with me once the credits rolled

It's a beautiful game, but man is it a bummer.

some of the spaces in Promesa are so real, and others so otherwordly. all of them are haunting and probably worth your time.