Psi-Ops: The Mindgate Conspiracy

released on Jun 14, 2004

Psi-Ops is an action game with a twist: no longer do you have to rely solely on big weapons and explosions to progress through it - you also have the aid of psychic powers to take down army after army of enemy soldiers. In the game you take the role of Nick Scryer, a secret agent who had his face reconstructed and mind wiped clean in order to infiltrate a growing psychic organization calling itself The Movement. Nick, however, is captured, but manages to free himself and continue his mission to stop The Movement, regaining his psychic abilities along the way. The game mixes regular weapons with the weapons of the mind. You'll have access to a series of mind powers, such as Telekinesis (the ability to fling object and soldiers around), Pyrokineses (the ability to set things on fire), Mind Drain (for draining Psi power out of foes' minds) and Remote Viewing (leaving your body behind and exploring the level).


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The last two levels lowered this game's ranking significantly

There were some interesting things about this game.

Hours of time spent in the sandbox mode, throwing around enemies. Using all the powers. Being amazed at the ragdoll physics!

Psi-Ops is not a perfect game, but it might be my perfect game.

A wonderful, fun-first action game where the entire selling point is giving the player a thrilling set of powers that are actually fun to use. The giddy thrill of rag-dolling enemies with your superpowers eventually gives way to a much deeper experience. Levels are excellently designed, allowing you to really experiment in either chaos or fine strategy. I managed to skip an entire puzzle by using the game's unique mix of powers and physics, in a manner not unlike something you'd see in a twitter video of Breath of the Wild. Despite its short runtime, there is a lot of room for experimentation.

The story is nothing - or at least it seems that way at first. By the end, the cheese factor had won me over and I was genuinely a bit gutted to see it end on a cliffhanger. Not because of the characters, but because it just feels like this is a bygone era of games - and just like this story, we will probably never get back to it.

Despite some wonky set-pieces in the fourth quarter, this is a wonderful game that you could breeze through in one session -- and I hope some of you do.

Best part of this game is that the controls really do make you feel like an unstoppable superpowered killing machine.

So I played this in tandem with Second Sight, just to see which game about being a psychic super soldier holds up better, and surprisingly, it's not even a contest. Just a loud, stupid action game about flinging enemies away with psi powers, this is the ultimate in psx trash. This game us just nu metal personified.