Psycho Dream

Psycho Dream

released on Dec 11, 1992

Psycho Dream

released on Dec 11, 1992

Sayaka Kaori has fallen into a coma. However, she can be reached by a machine that can people into dreams. Dreams are incredibly surreal places, and are often very dangerous. Only experts from The National Public Safety Commission, also known as Diamond Dogs, are authorized to enter. It's up to Ryo and Maria, two of the best Diamond Dog officers, to save Sayaka and wake her from her coma.


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Psycho Dream is an absurd addition to Switch Online, my rough guess is as a Telenet Japan property somehow a deal was made for this and Super Valis IV to join the platform.

The story follows a fairly cool sci-fi premise where a girl has fallen into a coma whilst using VR technology. This has then embedded itself into her dream world. The two characters you can choose from Ryo and Maria are both technology debuggers of sorts who set out to save her.

Ryo using a sword and Maria using a whip, there are gems that upgrade each character to a good fighting standard. Yellow is more melee driven while Blue are ranged. Red is health and purple… I’m not too sure.

Each character has a final form - Personally I preferred Maria, her final fairy demon-style form is excellent. Whereas Ryo is like a cyborg using cyclonic blades.

The gameplay is probably most similar to a side-scroller action platformer like Castlevania but much more repetitive. Even those the visuals are really cool, varying from cityscapes to bodily pulsations with many effects at play, such as smog and a Sakura tree in bloom as foreground elements, it’s realism meets psychedelia.

The bosses are excellent, taking up full screens with bold designs. It’s a pity that it is only 6 levels long and overall really repetitive slog - it’s hard to recommend beyond admiring the aesthetic choices when it comes to visual design.

Great looking action game with poor game design choiches.

Got fucked up on NSO and played this randomly.

It feels like you’re walking through a field of applesauce

I'm not really sure why I played this game- I think literally just because of the cool boxart and title + the fact that Kenichi Nishi worked on the story. I find said "story" credit quite silly because the game itself has absolutely none, I must assume that the summaries I've found online come from the manual. You're diving inside some VR simulation to save a girl who has gotten stuck inside it, and that's all the context you get. It's got some neat bits, though, most of the levels have a bit of Akira-esque horror and I quite like that, it's a lot more atmospheric than your average one-hour action platformer from the era.

You play as either Ryo or Maria, who take what I presume must be superpowered avatars in the VR simulation, he's a knight guy with a lightsaber, she's a dominatrix lady with a whip, because of course. Movement feels slow until you realize holding L or R lets you dash, and then it feels alright, but there is some serious jankiness to the hitboxes which is especially noticeable as the game gets harder. The neat gimmick is that enemies drop crystals that upgrade your attack: Ryo gets spinning blades to replace his first sword and eventually turns into a cyborg that shoots beams everywhere, and Maria whips out metal claws to then turn into a fairy with super busted homing attacks. It's sort of the SHMUP issue of the difficulty being very reliant on how well you perform, stay on top and it's a cakewalk, die and you're fending off swarms of enemies with an un-upgraded dude.

Overall I'd say Psycho Dream's alright? Far from the best game on the system but if you play on Easy it's not the worst mindless romp, and can actually be quite fun. I recommend not bothering with the last level, though, it's the outlier in terms of art design quality and ends with a very frustrating final boss. Besides that, you could definitely do a lot worse when it comes to this genre and console, and I'd very much recommend fans of more surreal atmospheres to at least try out a little bit of it.