Quake: Episode 5 - Dimension of the Past

Quake: Episode 5 - Dimension of the Past

released on Jun 24, 2016

Quake: Episode 5 - Dimension of the Past

released on Jun 24, 2016

DLC for Quake

An semi-official 5th episode for Quake's 20th Anniversary developed by MachineGames of Wolfenstein New Order/New Colossus fame.


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Pretty good! When it comes to the feeling, the atmosphere, and the total lack of concern for story, this is the most faithful to the original Quake of any of the expansions I've played so far. The map design and enemy encounters are much different, borrowing the abstract approach of Quake 1 but little else. A lot of maps are designed symmetrically, with multiple tidy loops that all bring you back to the beginning. Most maps have at least one enemy encounter that is designed to be overwhelming, nearly impossible to survive without fleeing. I imagine this is frustrating for the type of Quake completionists who feel the need to kill every enemy in every map, but once I realized that was not going to be possible for most of these maps I actually found it quite freeing. The whole experience is pretty interesting, like playing a Quake that's informed by 20 years of genre evolution. It doesn't always work, but it's never boring.

nice architecture but pretty limp in most of its encounter design. dark knights are in abundance. at least it's very short. it knows that it runs out of steam quickly and doesnt have a lot of ideas, so i can respect that. but it's just very ok, the original expansions are worth more of a playthrough.

It's fine, better than the 2 mission packs before it, but it has way too many of my least favourite enemy (death knight). Luckily it's pretty short and doesn't overstay its welcome.

DOOMATHON entry #5.5/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

After playing hours of mission packs deviating from the base game's theming, I found this episode to be a very well executed return to form. It's not as ambitious as Scourge of Armagon or Dissolution of Eternity, but every map here is damn solid, and if not for a few instances of obnoxious Shambler spam and a final map that indulges in the worst design tendencies of these games, I'd probably place this on par with episodes 2 and 3 of the base game. A very nice addition, even if not an essential one.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1748164386534121494

pretty solid set of levels though it kind of feels like "more quake" rather than its own thing

it's likely due to the lack of new weapons/enemies, but even then it's some good quake-ing