Quake: Episode 6 - Dimension of the Machine

Quake: Episode 6 - Dimension of the Machine

released on Aug 20, 2021

Quake: Episode 6 - Dimension of the Machine

released on Aug 20, 2021

DLC for Quake

Dimension of the Machine is a brand new experience created by the MachineGames team. Continue your fight through brand new dimensions, figure out the secret to restarting the machine, and come face to face with an old foe.


Also in series

Quake II
Quake II
Quake
Quake
Quake II RTX
Quake II RTX
Quake Champions
Quake Champions
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars

Released on

Genres


More Info on IGDB


Reviews View More

This campaign alone makes the purchase of Quake Remastered worth it. It's a love-letter to early 3D games that manages to cohere the original Quake's disparate elements.

These are the best official Quake maps, as far as I'm concerned. Every level had at least one big "Wow!" moment, the encounters were fun and challenging, and the level themes provided a lot of visual variety. Truly great.

After being pretty underwhelmed by most of the Quake 1/2 expansions so far, this one kind of blew me away. Dimension of the Machine has some extremely good map design that takes full advantage of Nightdive's enhanced Quake 1 engine, both in terms of the visual grandeur and the sheer size of them. Each of the 5 worlds has its own distinct theme and feeling, and there is some really great environmental storytelling in them, far beyond what id ever did in the base game. There are even some heavily implied story connections to Quake 2, a very bold move considering they were obviously never meant to be in the same universe. Makes me pretty excited to see if they expand that idea in Quake 2's Call of the Machine expansion.

Blacksmiths > Cultists > Astrologers > Machinists > Stonemasons

Finally an Quake expansion that isn't only decent at best or terrible at worst, in fact this far surpassed everything that came before.

One of my main criticisms with the base game was the level design, where levels would be just a bunch of corridors with sometimes slightly more open arenas made for combat, while complementing it with annoying enemy placements that pretty much forced the game into a cover shooter, as well as the overuse of a few enemies like the Fiends, and the fact that many types of enemies have way more health than they should, which really tampered my enjoyment of the game.

Fortunately, this expansion actually does justice to what the best parts of Quake 1 are, fast-paced mayhem in open arenas with enemies that can very easily tear through you in close quarters while the player has more opportunities for maneuvering over the arena in long range battles.

Where as Dimension of the Past felt like it was indeed stuck in the past, doing a lot of what I found already bad in the base game while also introducing new problems like the overwhelmingly scarce amounts of ammo while spamming Death Knights down your throat, Dimension of the Machine feels like it took many lessons from all the very best fan levels from Quake and put it at full display in here, while pushing the engine to its absolute limits and taking full advantage of the graphical settings present in the Nightdive remaster of the game.

And speaking of that, this expansion is absolutely no slouch at art direction, and its clear from the moment you appear at the main hub! Other expansions already had some decent moments of distinct theming, like the egyptian temples of Dissolution of Eternity, but in Dimension of the Machine, as said in the previous paragraph, they absolutely ran with the capabilities of both the Quake engine and the Nightdive remaster. Every realm feels like, indeed, different realms, all being very varied while still being thematically cohesive throughout, even the Realm of the Machinists, which is comprised of SEWERS, manage to stand out in comparison to the rest of the levels present in this expansion.

The level design in general here is great (for the most part), always emphasizing map control and constant movement with wide open areas, while still having some more maze-like levels akin to the base game, but even those more tight levels are open enough to allow mach speed maneuvering through the map. But as well as that, the enemy placement is (mostly) very on point, using the potential for interesting enemy encounters to its fullest (as far as official expansions go), to the point where, while there still are a few situations where you will just be using cover to get through certain rooms, rarely suffering from the same issues from the other Quake 1 campaigns, they manage to do a lot with every single episode, which by comparison have only two levels (two extensive levels at that).

Really, my only two criticisms involve the Realm of the Stonemasons (which still incorporate some of the bad parts of the base game like the overuse of a few strong enemies and cheap traps) and the final boss, but other than that, if you liked Quake 1, then this expansion is mandatory for you to play, and even if you didn't enjoy it that much, then this still has a lot to offer that the base game didn't quite use it to its fullest due to development issues.

Finally an actual good Quake mission pack (accidentally skipped Dimension of the Past before playing this so don't know if that's good). Ending level was pretty frustrating on nightmare but besides that the game was a good challenge.

DOOMATHON entry #8/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

As a result of Nightdive's Quake remaster being shadow dropped, the inclusion of a new "episode" that's basically an entire new game that goes beyond the limits of the original engine flew completely under my radar back in 2021. I'm happy to report now that Dimension of the Machine is easily the best official Quake campaign, one that manages to have its cake and eat it as well at every turn.

Nearly every map here takes full advantage of the remaster's added visual enhancements to produce gorgeous environments that fully realize the interdimensional travel aspect of the original game better than either mission pack ever could have dreamed of; they're all massive, even featuring scripted shifts in the environment that weren't originally possible, but they're never confusing to navigate.

Everything I love about Quake is present here and the best it's ever been, but the shortcomings are carried over as well - the obligatory arduous enemy placement is pretty much entirely concentrated within Hell or Dark Water, which left me starved for ammo at a brutal juncture, and the final map, a rematch with episode 1's hilariously underwhelming boss, that's far more obtuse than it needed to be. Where the original game wowed me with what it was able to accomplish as the first fully 3D FPS, Dimension of the Machine wowed me with what it was able to accomplish within those (expanded) confines 25 years later. It's an essential addition that's been criminally overlooked, so I'll be doing my best to spread the good word from this point onwards.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1748172984261779533