Questy Chess

Questy Chess

released on May 30, 2022

Questy Chess

released on May 30, 2022

Deep in an ever advancing computer, forgotten and unchanged, remains chess program v1. Peace is shattered by a software update! Can you stop the invading bytes before being overwritten?


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É uma ideia legal, e eu gostei muito da vibe de computação velha misturada com mecânicas de xadrez, mas a ideia das peças serem itens consumíveis destruiu a experiência pra mim.

Too finicky of an idea with too much tedium with too little fun, but with some fun ideas at it's core. Mainly the chess piece switching, but it was too clunky to want to see the end of.

Cool concept executed well for the most part. I liked the retro computer aesthetic and sound effects, a good fit for Playdate! Chess pieces make for excellent game mechanics, of course, and the idea of using them in this way is a really fun one. The levels were generally short and sweet, with a lot of freedom in how you approach them.

I felt like some aspects of the game were poorly communicated - I'm still not sure what all the items do. Having to farm pieces as you used them was also a bit annoying, and being instantly booted out with no option to change piece was frustrating, especially at the start! Sometimes I had to literally go back and redo a different level to change pieces. The level completion metrics are also a bit strange, punishing you for having low health even if you did the level without losing any. I also couldn't figure out how to "kill" a king piece, just got checkmate and thus I got 0/1 pieces for the bosses.

Still, overall a fun time and I had no hesitation picking the game up for a few minutes here and there over the course of several days until I finished the campaign.

I really enjoyed the aesthetic, gameplay wasn't superb but it is decently fun. I've tried to review all the S1 games on their own, but it's hard not to compare them all to one another. This is one of those ones that looks a lot worse compared to better puzzle games, but isn't half bad on its own.

A really cool idea for a game, let down by the amount of time it wants you to waste going back and forth to collect resources

Another cool concept but too frustrating and buggy for me.