Ratchet & Clank

released on Nov 04, 2002

Ratchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.


Released on

Genres


More Info on IGDB


Reviews View More

This game rocks. They didn't have the characters fleshed out but the plot itself is really solid even if you get a few lines of dialogue that aren't necessarily ideal. This game was a lot more punishing than later Ratchet and Clank entries and it didn't lend itself as much to head on combat so to some extent it encourage a slower, more methodical play style. In addition to that you had of a platforming focus than later entries, at least in my opinion. Good game, solid start to the franchise.

Pretty cool game that is sometimes really frustrating with his checkpoint system. The game is also hard sometimes with levels you'll have to do some try and retry if you don't have the proper weapons to fight the ennemies. Directions feels a bit clunky and I hope they'll find a way to attack the ennemies while moving because this is the main problem of the fight. Not much to say else, it's basically what you would expect from a 2000 adventure game. Cool weapons, cool graphics and lovely artistic direction, basic level design.
On the story part, I have to say I'm pleased to see they did a little bit more than what you could have with games like Sly 1 or Spyro and putting a bit of effort in the story. It's cool to see that the Ratchet & Clank serie started with the two protagonists not being able to stand each other for half of the game.
Can't wait to play the other games and see how the formula has improved ! There is a lot of potential in those two characters

no recuerdo los gráficos tan malos como pa k su cabeza fuera un cono d tráfico pero god