Raw Danger!

released on Mar 30, 2006
by Irem

,

Agetec

Zettai Zetsumei Toshi 2: Itetsuita Kiokutachi is an action adventure survival game and is the sequel to Zettai Zetsumei Toshi. The game follows six characters as they try to escape a city that is being flooded by torrential rains. Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long. They must find places to warm themselves and gather food, and find dry clothes or make them. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster. The choices that the players make within the game affects the main storyline and dialog, and ultimately the ending of the game.


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esse jogo era um dos meus favoritos disparado. muito bem feito e divertido de jogar.

The follow up to Disaster Report, this continued the theme of survival "horror" where natural disasters and calamities replace spooks and beasts. The characters and story aren't memorable but the vibe of the experience are.

This is a game that feels fresh in the modern world where there's hundreds of survival games where you end up in the middle of nowhere, limited resources and need to hide at night from the zombies, animals or anything else that wants to tear you apart and feast on your organs.

Raw Danger is about a highly developed city that likes to advertise itself as being a whole new utopia with vast spaces underground so there's always room for people, however, the damn begins to break during a really terrible storm and it's Christmas too!

You go through different characters who need to use your brain to collect items and craft or take clothing to help keep you dry and warm whilst this place is flooding and the freezing cold weather out there can threaten your life with hypothermia.

As you play different characters, the different actions that you take will affect the other either directly by causing a cave in that blocks their path or more indirectly, by taking all the supplies in an area so your other characters won't find anything left.

There are multiple endings associated with the game and with certain things you may or may not have done throughout the game. It was certainly enlightening to look back at the walkthrough and realised I could've converted bin bags into makeshift coats that help when you have nothing better to help.

It was nice to come across a different kind of survival game and I would recommend giving it a look to see what you think. The ideas, I feel, should be revisited in future games imo.

Gameplay + Stream

One of the best examples of why the PS2 is just in another level.

The first Disaster Report was a fun proof of concept game. Adventure with natural disaster setting with a lot of set pieces and a little bit of date sim. In the sequel they just decided to make one of the best games in the generation. The basic concept still the same but everything is better and the multiple playable characters just adds more to the experience. The first chapter is your regular Disaster Report, you and your possible partner trying to survive and you deciding how to act and what you should focus. Then you get to play a murder thriller occurring while the city is drawing and right after you are just a taxi with a cute journalist investigating an corruption scandal togheter at the same time everything going down. And then you play as a girl who was left to die in the school because of bullying and the list goes on. Disaster Report is low budget but uses everything it cans to give life and interesting situations to the player there's not one single moment in the game that isn't engaging they can turn even just found itens to try to resolve a fever in something interesting.

You may don't have complex situations like you get in Disaster Report 4 that really made me think about while playing but everything is just so creative. Is the best kind of game out there, just use everything you can in video game as an art and have fun. The guys behind those games really knew what they are doing.

i was pretty jazzed after the promise of the first chapter and excited to see what other stories would bring but it turns out the first chapter basically IS the game and the rest kinda feel like extra side-stories. also the dub wasn't funny enough to justify not playing with the undub patch oops

I very often have a difficult time choosing what game to play. As someone who loves to spelunk the treasures of old game libraries, I'm daily encountering new games I want to play and complete. I have a list of over 2000 games that I use a random number generator on once per month, to describe it as a backlog would be to misinterpret it entirely. Raw Danger has sat atop of the "games I want to play soon" list, but now I've finally gotten around to it.

Raw Danger has been a game that's been at the forefront of my mind ever since I first heard about it. Raw Danger is by all accounts, a janky, Japanese made PS2 game with a fountain of unique ideas and genuine surprises. The love put into Raw Danger is evident from it's confidence in itself. Despite being the sequel to Disaster Report, which didn't exactly set the world on fire in the west, Raw Danger's developers decided to double down on what they wanted to do with the first game, retitled it overseas and released what can only be described as an intensely different game. It has all the ingredients of what I want to play in a game. Lovingly detailed, far too ambitious and filled to the brim with more video game than one can possibly think of stuffing into a PS2 game. The geniuses at Irem devised six stories, all interesting in their own unique ways, with so many diverging paths that they are bound to be unforgettable.

Raw Danger's scenarios give the player absolute freedom. Want to snitch on a criminal? Want to take a hat from a chef dangling from a ledge? Want to leave a taxi passenger to die because she wasn't going to pay you anyway? You can do all that, and so much more. There's so much of the game I didn't see on my first playthrough, and that excites me so much for my future playthroughs.

I would love to write a lot more in detail about Raw Danger, and I plan to in the future, but I want to experience absolutely everything it has to offer. It's non-conventional gameplay systems interwoven with it's interesting scenarios allow it to stand mountains above any game ever released. It's immediately entered the pantheon of my all time favourites.