Rayman Legends: Definitive Edition

released on Sep 12, 2017

A port of Rayman Legends

Rayman Legends takes full advantage of the Nintendo Switch and its new controllers capabilities. Undock your Switch device and use the touch screen to take out enemies, manipulate platforms, cut ropes to clear a path and much more. With the gyroscope technology, you can move rotating platform and there are many more surprises to come!


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I need to come back and finish this but this is also an awesome game

I liked this game at first when I tried the demo but afterwards the vibe just died down. I don't know what it was as I usually like platformers but this game just didn't hit the same way as it once did whenever I tried it at friends houses. Maybe it's because I'm older now or that it feels childish to play or that it's too easy?

Ubisoft gaslighted everyone back in 2013 into thinking that Rayman had a bright and promising future when they released this game.

I think they should canonize the Rayman 3 ad where it is implied Rayman has a massive dick.

This review contains spoilers

For personal reference more than anything else.

First time doing a complete playthrough after doing the first three worlds a few years ago and coming back to it a year ago and doing the first world or two. Played through the main story and a couple invasion levels. Didn't do Living Dead Party or any of the Back to Origins levels. Collected 311 Teensies.

Originally wasn't going to bother writing anything for this but as I played more it felt necessary to write at least something (essentially just why this is short and kind of messy).

I liked it, it controlled well and was nice to look at. The 3rd and 4th worlds were highlights and were genuinely quite good and the others were decent enough. Difficulty was a bit of a problem for me in this game, as it felt too easy most of the time and when it did try to be difficult it felt like it relied to heavily on putting something somewhere where you had about no time to react to it and filling up the screen with something big or too many things making it hard to navigate around them. These lead to what felt like cheap deaths but weren't present too often (just a couple of levels and boss fights). The game also experiments a bit but nothing feels particularly memorable and good outside of the light mechanics in the 4th world and the maze level and perception messing of the 5th world. A point to remember is that this is a children's game so its not a big problem that the difficulty or level of experimentation aren't high and it did make for a nice, simple game I could play while listening to music or with a YouTube video on in the background.

Overall, yeah it was decent and I had a good time playing it.