Redout: Enhanced Edition

released on Sep 02, 2016

An update for Redout

Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.


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filling the f-zero-shaped hole in my heart with style. challenging, fast-paced arcade racer with a good amount of maps and decent vehicle variety - nothing over the top, but great at what it sets up to be. (maybe I'm desperate...)

I don't play many racing games, but I enjoyed this one. The art is nice, the music is good (except in Volcano levels) and, last but not least, you go really, really fast.
Sadly, not many people play Redout anymore, but there's a long single player campaign (even longer with DLC) on offer. I'd say it's maybe a little too long because you run out of things to unlock before even reaching the final tier of events.
The only criticisms I have are that late game events last way too long, some are over half an hour in length, and the tracks are way too small for the number of vehicles. The only way to win in some events is to boost immediately at the start, lest you get EMP'd several times in a row and be pushed off the track by another competitor. On that note, I believe it's better to skip events on Surface Sprint altogether.

Full review on my website: https://www.nepikigaming.com/reviews/redout/

''Redout was definitely an exciting high-speed racing game for me. The tracks were gorgeous to race on with a lot of futuristic settings, and the controls felt just right to blaze through the corners with a multitude of different teams and power-ups to fit your racing style. The emphasis on actual racing instead of combating is there, which is a nice change of pace for futuristic racing games and also feels more rewarding. But the rewards solely felt that way for the actual races, because the campaign barely motivated me to do as many missions as possible due to a lacking sense of progression. This feeling is amplified by a user interface that just felt horrendous to work with, not highlighting anything important and also not making it feel like every different career mission is important. Even though there is a good variety of racing modes- and tracks, I eventually stopped finishing the campaign because of the UI and lack of progression, which is unfortunate because the racing overall is very solid.''