Rez

released on Nov 22, 2001

A rail shooter with a heavy emphasis on audiovisual elements in which a hacker attempts to breach an AI integral for the continuation of the human race to prevent it from shutting down due to information overload.


Released on

Genres


More Info on IGDB


Reviews View More

What an amazing experience. Everything about the presentation and feel is just so cool. Gameplay is mechanically simple but very satisfying, and the variety of encounters is great and paced out perfectly. Everything about it is so elegant that it feels hard to talk about much other than just saying you should play it yourself if you haven't. The main reason I even wanted to write anything is to talk about my experience with trying it previously. I played the first level in the remake a couple of years back (also tried it in VR, which looked cool but did not play very well), and I thought it was neat but it didn't compel me to keep playing. Trying the original Dreamcast version it instantly clicked, it really feels like the way the game is meant to look and feel. Maybe not everyone's experience but I don't see anything about this that needs updating anyways. Anyways, absolute banger of a game, easiest 5 stars in a while.

STAY ALERT – STAY ALERT - STAY ALERT – STAY ALERT - STAY ALERT – STAY ALERT –
BOOM TSSSS - BOOM TSSSS - BOOM TSSSS - BOOM TSSSS - BOOM TSSSS - BOOM TSSSS -

When I was a teenager, I used to see this game on the shelves of game shops and think to myself, 'Who would want to play that? It looks like an old, ugly arcade game.' How foolish I was.

Rez has so much style. It's actually quite difficult to describe because it's both a geometric and rhythmic experience. This game encapsulates a certain idea of 2000s techno music. Musically, it falls between trance, synthetic acid house, and hard tech. It's important to note that the artists who created the music for this game (Ken Ishii and Joujouka, at least) are recognized electronic music producers who were important in the 1990s and still are today. One wonders if the game was created from the music or vice versa.

The level design remains a mystery to me: it feels like constantly diving into a neon fractal in a world that defies all physics. Level 4 is particularly epic. The game operates solely on its flow, linking a certain form of visual abstraction that perfectly syncs with the electronic music played as a mix, not track by track. The game can truly take you to an 'out-of-body' state that only a nightclub with lasers, strobe lights, and smoke machines can evoke.

You can still feel Sega's total mastery over the arcade game genre.

Rez es una de las mejores experiencias audiovisuales que he jugado nunca. Es fascinante como une canciones a los sonidos que generan tus disparos junto a un aspecto visual casi sinestésico que nos propone un viaje trascendental por el universo digital y la propia evolución de la vida. Es una de las joyas experimentales que nos dejó Dreamcast que merecen tanto la pena jugar y experimentar, es un viaje relativamente corto, no es complicado y te tendrá bailoteando sin darte cuenta de que estás siendo partícipe de esa música. Tetsuya Mizuguchi debería ser un nombre más destacado en la industria y este no es más que otro claro ejemplo de ello. Rez es casi perfecto sino perfecto, dura lo que ha de durar y por muchos años que pasen sigue siendo una delicia audiovisual. Jugad Rez, en cualquiera de sus versiones, no te arrepentirás.

I had a fever dream that made more sense, 8.5/10

One of the greatest artistic achievements in the history of video games

me when 🤯🤯 multiple times. One of the best games of ps2 and probably the most immersive game on the ps2