Risk of Rain 2

Risk of Rain 2

released on Mar 28, 2019

Risk of Rain 2

released on Mar 28, 2019

The classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. No run will ever be the same with randomized stages, enemies, bosses, and items. Play solo, or team up with up to four friends to fight your way through hordes of monsters, unlock new loot, and find a way to escape the planet.


Also in series

Risk of Rain: Hostile Worlds
Risk of Rain: Hostile Worlds
Risk of Rain Returns
Risk of Rain Returns
Risk of Rain 2: Survivors of the Void
Risk of Rain 2: Survivors of the Void
Risk of Rain
Risk of Rain

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If you wanted more movement and an action framework, this game is great for that, if you wanted the challenge of the original with the unique quirks that make hit hard to learn and master, you might not have the same enjoyment. I personally enjoy this one more than RoR2 but both have their merits.

cool physics, crazy amount of variety and bosses and it's satisfying to play

I really wanted to like this game. I played the original Risk of Rain back in 2015 and loved it. So when I heard that the game has gotten a sequel that I missed and that it was allegedly quite good I was excited. I picked it up with basically no hesitation. I was unfortunately quite disappointed when I finally got into my first run. My first few runs were disappointingly easy, which surprised me. I guess perhaps my knowledge of its predecessor transferred over but the game never made me feel nearly as challenged as I did in the original. And when I did die, it always felt like it was a result of the game spawning enemies out of my line of sight to attack me from places I wasn’t aware of. Every new world the game thrust me into looked and felt exactly like the last, barren, ugly, and larger than necessary. I believe the worlds in the original Risk of Rain could get away with this scale given its 2D graphics but in Risk of Rain 2, the emptiness of these worlds is truly apparent. The gameplay is much the same, in Risk of Rain 2013, the limited movesets of the characters felt like a fun game of micromanaging cooldowns but in Risk of Rain 2 I found the most effective strategy to spam as many attacks as possible, especially as many of the few moves of each character blended into each other in aesthetics. The interesting items of Risk of Rain 1 were also greatly weakened by a transition to 3D. In the original when my character shot off a missile I could see where it ended up and be satisfied that it was helping to protect me. In the sequel the missile is equally likely to fly to a point I could not see and hit an enemy I didn't know was there. In all, I simply believe the transition to 3D is a poor choice for the gameplay of Risk of Rain. It turns these massive, interesting, and beautifully sprited worlds of the original into bland, basic cell-shaded unity worlds that all look the same. Ironically, I believe the addition of a 3rd dimension strips a lot of the depth away from the original.

Good lore, good visuals, fantastic music. I'm not a fan of roguelites in general but this one is fine. Multiplayer experience leaves much to be desired, even after taking into account that everything is more fun with friends.

[WARNING] UNSTABLE TESLA COIL HAS BEEN INTEGRATED INTO THE CELL

Play this game on PC find 3 other friends and you have one of the most fun and diverse multiplayer games you can play on repeat attempts over and over in the rouge-lite formula