Risk System

released on May 14, 2019

In the distant future, humanity has discovered a method to replicate matter through the use of a Dimensional Gate. Industry is revolutionized overnight and a short period of chaos gives way to all warring factions uniting under a common banner.A few years pass and the peace brought about by Gate Technology crumbles once a new threat appears; a race of energy parasites that have crossed through the Dimensional Gate by mimicking the very materials humanity had believed they were replicating. Mankind is quickly overtaken as their technology is turned against them and the energy emitted by the parasites begins to take control of those exposed.In an act of desperation, the experimental RSK9 is constructed, a ship made of Pre-Gate materials and technology with the ability to absorb parasite energy and use it to power its incredible arsenal. Piloting the RSK9 is Alys, an ace pilot previously missing in action that has returned seemingly immune to parasite control. Her skill and resistance to the parasite energies influence make her the only pilot capable of preventing the extinction of mankind.NOTE FOR LINUX USERS - Due to game engine limitations we are only able to guarantee compatibility with Ubuntu 18.04.2 LTS 64bit or newer. It is likely it will function on many other Linux distributions but it is impossible currently to be 100% sure. We very much want to support the Linux community and are happy to entertain suggestions on how we may improve compatibility in the future.GAME PLAY:-Increase your B-Meter & firepower quickly by flying as close to enemy fire as possible and absorbing their energy. The closer you fly, the more energy you net!-Fire your weapon while flying close to enemy fire and absorbing to perform powerful "Risk Shots". Enemies destroyed by these powered up shots will turn into energy to power your shield. The best defense is a risky offense!-Fly like an ace pilot and utilize Barrel Rolls to quickly cover vertical space & modify your attack!-Unleash the Barrier Breaker once the B-Meter is full to inflict huge damage on everything in sight!-Playing for points is fun again as higher scores are awarded for explosive bursts of destruction and taking risks! Destroy multiple enemies at once and utilize "Risk Shots" to string together combos and increase your score multiplier!-Experience different facets and paths to the story based on your performance and actions taken during missions!


Reviews View More

in love with this game. a bullet hell where you CAN'T dodge and HAVE to bomb? sign me the fuck UP

Movement inertia. In a grazing shmup, of all things. Yuck.

I just genuinely don't know how you get here, how you can spend years working on a game with a movement system that feels immediately off-putting to anyone with experience in the genre. What a waste.

A shmup tends to live or die on its aesthetic and music. Both here (other than the characters <3) were largely a miss for me, sorry! I would think that would be a death sentence right there. Not so! At least, I certainly enjoyed myself the whole time while playing it. That has a lot to do with its main mechanic being extensively interesting and fun to utilize, the graze-to-bomb that's actually required. And the bosses genuinely test that well, giving me a nice smile on my face to get over each challenge by being at constant Risk.

Unfortunately the biggest disappointment is that it, for lack of a better word, feels underbaked. The levels themselves are quite a bit too easy for me, and this genre usually breaks my teeth in. Besides never really getting close to dying in the 'run-up' to a boss, they themselves don't afford much other than scorerunning by grazing as soon as possible. Having full health by said boss is almost guaranteed too because the game is sooo generous there. And what really sunk my heart is that you have to A rank/Not Die To The Boss on each level to get the True Final Boss and hit the ending. 1ccs are a fun definitely understandable staple, but when the run-up isn't dangerous... what's even the point? You pretty much lose nothing but time when the 'onslaught' to the final monster is paltry. And while it's nice that the game saves your A-rank so you don't REALLY have to 1cc, doing such contradicts the meta reasoning for including it in the first place...

So it's fine! I liked it enough that I hope to see more from Newt :3

I hope this goes down in people's memories as the brilliant piece of work it is. Beat once, then completed it and got the secret ending. Absolutely stellar shmup.