Rogue Legacy 2

Rogue Legacy 2

released on Apr 18, 2020

Rogue Legacy 2

released on Apr 18, 2020

Rogue Legacy is back! But now it's got a 2 on the end of it! Rogue Legacy 2 is a genealogical rogue-lite. That means it has all the trappings of a typical rogue-like (randomized runs, changing characters, and more), but with persistent upgrades, and persistent dead heirs. In this game, your legacy defines you. Spend your parents’ inheritance and grow the family manor to give your children a better fighting chance. Each child is unique, with their own traits and abilities. Your daughter could be a Ranger. She could also be vegan. It’s a new experience every time. Rogue Legacy 2 also lets you play how you want to. Go hard and fast, and dive deeper into the depths of a randomly-generated world. Or take it slow and steady and build your character up until you’re ready for greater challenges.


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Rogue Legacy
Rogue Legacy

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Rogue Legacy 2 excels at its core rogue-lite gameplay loop when it comes to platforming, combat, and the progression system. It is very fun and addictive at first. The hand-drawn visuals and fantastic music further elevate the experience. Unfortunately, it suffers from a similar issue as Crash 4 or Super Mario Odyssey, where it unnecessarily prolongs the gameplay loop or progress. In fact, I would argue that it's even worse because you have to endure this excessive grinding in order to beat the game. After a while, I found myself growing fatigued of playing this game, despite its excellent gameplay loop.

However, it is important to point out that I still believe that Rogue Legacy 2 is solid overall because of its well-crafted core gameplay loop that remains strong even when it's padding itself. Unlike Skul: The Hero Slayer, which reveals many fundamental rogue-lite gameplay issues as it starts to drag on, this game manages to keep itself together, but this only amplifies my frustration as it could have easily removed the unnecessary grinding. If it weren't there, I would've had no problem considering it one of the top games in its genre alongside Dead Cells & Hades.

I would strongly recommend this game only if you're ready to invest a considerable amount of time into reaching your main goal. I'm gonna put it down because I want to move on with playing other games, but I can see myself crawling back to this game eventually.

Enjoyment - 6/10
Difficulty - 6/10

Rogue Legacy 2 wants to be loved, but during your committed relationship they become clingy and overbearing.

On top of this, the trophy list asks you to become the game's servant and makes you wish that your contract had an earlier end date.
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At the same time, this game continues the saga very well, but it does so in a very safe manner. Its art is either hit or miss, it either looks like a mobile game or a beautiful cartoonish game. In the end, I have a good feeling about it, but with a sense that it could have been more.

Gameplay loop and hook doesn't feel as satisfying as the first one. Half the time I'm just farming gold to increase stats so I can stand a chance against the bosses

really loved the first game when it came out, and this is basically better in every way but I just don’t enjoy it as much. also feel that I have to stop because the meta progression grind is just devastating, and I’m trying to steer clear of games like that.

A great game that actually makes me quite sad - if I had played this 8ish years ago when I was still in uni I absolutely would have devoured every piece of this game like I did to Gungeon or Isaac. As is though, I finished NG, dabbled in NG+1 and I think I'm done. Still a wonderful game and great experience but I'll always be mildly disappointed that I no longer have the bandwidth to put 300+ hours into a roguelite