Runbow

Runbow

released on Aug 27, 2015

Runbow

released on Aug 27, 2015

Runbow is an action party game with a unique art style and a never-before seen colour mechanic that will keep you running back for more. Platforms and obstacles appear and disappear as the background colour changes, so if you can’t see something, it doesn’t exist. Whether you're playing alone or with friends, Runbow is fast, frantic, and a lot of fun. Players can race against each other in The Runbow Run, or go head to head in a number of different modes including King of the Hill and Arena to name a few. Use the Wii U GamePad to become the malevolent ColourMaster controlling the colours and the obstacles in the level, or tackle our toughest game mode, The Bowhemoth, a 30+ minute platforming challenge that will put the patience and skill of even the toughest players to the test. If dozens of game modes, hundreds of unlockable costumes, and a crazy, colourful gaming challenge sounds like fun, then you better get ready to Runbow!


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Truly spectacular use of the Wii U Gamepad. Fantastic couch co-op and maybe one of my favorite asymmetric multiplayer games of all time? I bought this on other platform later but it's a bummer to miss out on the Color Master mode.

Cute, pretty straightforward racing platformer. I've seen other games tackle the central gimmick here, of scrolling colors representing scrolling layers, but this is probably the smoothest implementation of it. I like all the different costumes, character models are nice and easily modular. I do worry that a given player will have an automatic benefit based on port priority/which spot they spawn in, but there's not a TON you can do about that in the context of a 2D platformer.

I will say, I was surprised at how little trouble I had with this, given my colorblindness. If I hadn't gotten it in a bundle, I wouldn't have picked it up because I would've figured that it was unbeatable for me, but actually no. There's generally a goodly amount of attention put into using high-contrast colors for ease of readability, such that the transitions are more obvious. The colors themselves aren't especially important, save that they are different, which I think helps, too; the game can just randomize color palettes for each given stage. I'd still suspect someone with more severe colorblindness than me (i.e. someone who can't see given colors, rather than someone who mixes up colors) might still struggle with this, and even with this in mind there were a few instances of greens/yellows/oranges that gave me a little trouble - but I appreciated that I was able to manage it okay. Thanks, 13 AM.

I collected all Story Mode medals and unlocked (almost) every character, this game would be SIIICK for parties, the multiplayer and concept of the game seems very fun, especially if you have a huge group of people over at your house.

If this game had Crossplay across all systems it'd be peak.

Good party game but who's gonna want to play this over like Mario Party or Disney Guilty Party

massively underrated multiplayer party platformer racing experience. a shame this hasn’t been truly ported.

It's pretty fun with friends but the online is ass