Sackboy: A Big Adventure

released on Nov 12, 2020

Iconic PlayStation hero, Sackboy returns in an all-new 3D adventure with a deeply immersive and expressive control scheme. Players can go on this epic platforming journey solo-style, or they can team up with friends for collaborative, chaotic multiplayer fun.

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I'd rather have an usual LBP but Sackboy is an interesting enough spin-off to give a chance. The main problem with it, most of the levels are not quite though provoking and challenging. Perhaps except for the Knitted Knight's ultimate trial which was a plat breaker all by itself.

Mixed bag. I like the LBP games but i'm not crazy for them, this felt like a Sony attempt at a 3D mario game, and for the most part it worked. It was definitely much better playing through with my partner, I imagine I would have gotten bored faster on my own.
The later half of the game really slows down though, good levels are more spaced out between filler style levels, power ups become boring, and the very last few levels are just straight up frustrating.
Started off strong, but slowly turned into a 7/10 as the game went on.

I think most of us all had the same reaction to this - yes this is a tight, bright, and perfectly acceptable platformer but I'd rather have just had LBP4 tbh. Normally I'm not so averse to franchises trying out new things, not even one that's as big of a diversion as this one was - but when the previous entry was an infamous example of greedy execs squandering a masterpiece that would have been by enforcing rushed deadlines, I'm pretty sure we all wanted to see Sumo Digital's clear skill with the IP applied to a timeline that allows them to actually make a substantial story mode in a mainline entry. For me what makes this series work is its singular, cozy, ethereal atmosphere that effortlessly makes you feel like a kid playing their new games on Christmas Day. This doesn't really have that - replaced here with something still competent, even fun, yet much more sterile. I respect the attempt at SD weaving their own personality into the series, and it's not that this fails - it's still really good - there's tons of poppy levels and Richard E. Grant lends more worthy British talent under this franchise's belt as the villain. But I just can't help but yearn for what could have been. Also, giving Sackboy a voice is one of the worst decisions ever made in a video game. But The Ripsnorter is a legendary feat of platforming skill.

Sigh... it was fine. It was a good platformer, but I just want another Littlebigplanet.