I think most of us all had the same reaction to this - yes this is a tight, bright, and perfectly acceptable platformer but I'd rather have just had LBP4 tbh. Normally I'm not so averse to franchises trying out new things, not even one that's as big of a diversion as this one was - but when the previous entry
was an infamous example of greedy execs squandering a masterpiece that would have been by enforcing rushed deadlines, I'm pretty sure we all wanted to see Sumo Digital's clear skill with the IP applied to a timeline that allows them to actually make a substantial story mode in a mainline entry. For me what makes this series work is its singular, cozy, ethereal atmosphere that effortlessly makes you feel like a kid playing their new games on Christmas Day. This doesn't really have that - replaced here with something still competent, even fun, yet much more sterile. I respect the attempt at SD weaving their own personality into the series, and it's not that this fails - it's still really good - there's tons of poppy levels and Richard E. Grant lends more worthy British talent under this franchise's belt as the villain. But I just can't help but yearn for what could have been. Also, giving Sackboy a voice is one of the worst decisions ever made in a video game. But The Ripsnorter is a legendary feat of platforming skill.