Scarlet Hollow is a horror-mystery game with sharp writing, dark humor, and hand-drawn art from Ignatz Award-winning graphic novelist Abby Howard.
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Love it so far! I just finished Chapter 4, the last chapter released as of this review, and I'm absolutely loving it and already looking forward to the next update.
The art style is unique and really lends itself to the horror genre, and in combination with the writing there are some genuinely horrific moments. Even outside of the crescendos, the writing does a great job of maintaining a tense vibe punctuated with some moments of levity. The characters also all feel distinct and consistent, something that I've found can be lost all too easily in the visual novel format.
If your interests intersect at horror and visual novels, I definitely recommend checking it out! You can play the first chapter for free on itch.io and probably Steam.
The art style is unique and really lends itself to the horror genre, and in combination with the writing there are some genuinely horrific moments. Even outside of the crescendos, the writing does a great job of maintaining a tense vibe punctuated with some moments of levity. The characters also all feel distinct and consistent, something that I've found can be lost all too easily in the visual novel format.
If your interests intersect at horror and visual novels, I definitely recommend checking it out! You can play the first chapter for free on itch.io and probably Steam.
What I noticed right away is that this is a visual novel (VN) that actually nails the visuals. There's a lot of effort put into having numerous custom backgrounds and sprites and also having characters interact with things in the background. It feels nice to play a VN where the visual aspect is given the attention it deserves.
I also appreciate the amount of choice you are given in your own dialogue. There are a numerous amount of responses that cover what you'd reasonably want to say in response to something in almost all circumstances. Better yet, what you say actually matters. Characters will form lasting opinions of you based on what you say and their perceptions of you will actually effect the story in significant ways. Scarlet Hollow also doesn't flaunt the fact that what you're saying matters: there is no "X will remember that" that pops up, because it'd have to pop up every 30 seconds with how often the things you say matter.
The writing is pretty good, it feels smart and the characters are well done. On the whole I like the story, but it isn't finished yet so its hard to truly judge. That's my biggest complaint really, that the game isn't finished yet.
I also appreciate the amount of choice you are given in your own dialogue. There are a numerous amount of responses that cover what you'd reasonably want to say in response to something in almost all circumstances. Better yet, what you say actually matters. Characters will form lasting opinions of you based on what you say and their perceptions of you will actually effect the story in significant ways. Scarlet Hollow also doesn't flaunt the fact that what you're saying matters: there is no "X will remember that" that pops up, because it'd have to pop up every 30 seconds with how often the things you say matter.
The writing is pretty good, it feels smart and the characters are well done. On the whole I like the story, but it isn't finished yet so its hard to truly judge. That's my biggest complaint really, that the game isn't finished yet.