Sea of Solitude

released on Jul 05, 2019

When humans get too lonely, they turn into monsters… Sea of Solitude takes you on a personal journey of a young woman’s loneliness. Set sail across a beautiful and evolving world where nothing is quite what it seems. Meet fantastical creatures and monsters, learn their stories, and solve challenges. Explore a flooded city by boat, on foot, or by swimming through the water itself. Dare to look what lies beneath the surface, in a haunting struggle of darkness and light, and discover what it truly means to be human.


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Not much to say about this one. It wasn’t that good, but I definitely wouldn’t call it bad, either. It has heart, and a very important message, dealing with heavy, real-life issues affecting many families. Unfortunately, the gameplay is quite meh with some very easy puzzles, clunky controls and a few terrible camera angles.

What else is here…? Some smaller glitches here and there, nothing too major, average graphics, and terrible English voice acting. Really, really short, though. Might be worth your time if you’re into platformers that have a good enough story.

Sea of Solitude tells a story about a girl going through hardships in all aspects of her life. A broken home, a troubled brother, and a distant romantic relationship on top of her own depression and loneliness.

The gameplay focuses on exploration and platforming to avoid massive monsters. Using a boat to traverse a sunken city, the main character is not just avoiding the demons around her, but moving towards them in order to help.

There were some issues with collectables when I was trying to finish the achievements. Having missed one seagull and one message in a bottle, I had to go through multiple levels to locate what I missed with no indication of which chapter the missing items were located.

Some of the other achievements are a bit tedious such as swimming a long distance when you use the boat mainly, or dying to enemies when you normally play without dying.

Overall I thought the story was the best part of the game, the graphics were smooth and lovely. I wouldn't be opposed to a sequel, but I don't think it is needed.

I see what they were trying to go for but it's so on the nose. Even as someone who relates to the story in some sort of way it just was a bit much.

It could be much better, but I think it'll be okay as it is.