Seaman

Seaman

released on Jul 29, 1999

Seaman

released on Jul 29, 1999

Seaman is a virtual pet video game for the Sega Dreamcast. It is one of the few Dreamcast games to take advantage of the microphone attachment. The narration is voiced by Toshiyuki Hosokawa in the original Japanese-language version and by Leonard Nimoy in the English-language version and the face of Seaman is actually that of the game's producer, Yoot Saito.


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Seaman is a game where you talk to a very snarky, very wise, and very intriguing Man-or-Fish? Who am I kidding, he's a SEAMAN! My days of discussion have ended with him long ago, and I miss him every day. Godspeed, Seaman. May we meet again.

ouvi falar desse jogo por anos através de reviews de gringos que falavam que ele era bizarro e ridículo... eles não estavam errados, porém tem algo a mais que nunca foi comentado a fundo
esse jogo é extremamente interessante como um experimento (ainda mais na época que foi feito) e não só isso, como também consegue gerar emoções através das interações exaustivas e diárias com esse homem peixe insano
recomendo pra quem gosta de ter um pet e fica se perguntando que tipo de diálogos teriam com ele se pudessem conversar de verdade... mas se prepare pq os diálogos não são o que você esperaria de um pet

única reclamação que tenho é que existem formas específicas de avançar no jogo, respostas corretas a se dar que não seriam exatamente um reflexo do que você quer responder

na verdade eu menti, tenho outra reclamação, o microfone é uma desgraça, ele seguidamente não entende o que a gente fala, é tipo falar com um velho... tem que ter paciência

I know this game is mostly joke, but there is no other game I've had such an emotional connection with something entirely virtual before, and it's embarrassing to say it's one of the few games to make me ugly cry. You can laugh, but Seaman is a video game that means everything to me.

Seaman talks with you about life & death, religion & cultural traditions, and the past & the future. Seaman is a pet that you start from raising as an egg until it decides it is ready to venture out into its own world, thanking you for helping raise itself to peak mental and physical strength (or at least in my ending). You grow very close with Seaman, especially after having the conversations you do with it. It starts simple, especially when still in it's baby stage, but eventually your daily conversations with Seaman start focusing around the health of loved ones around you, how aging and death is inevitable, and eventually Seaman starts to question it's own morality. Seaman begins to wonder if it's real or just a part of my experience. If it will ever experience love and loss, or if it's just supposed to fulfill whatever it needs for my virtual pet experience. It's very eerie.

Seaman also just has a very fascinating look at technology. It talks a lot about how it feels computers will make our lives overall more sedentary, and how eventually we probably will never need to leave our homes because we can just work, socialize, and commerce with the computer. For being a game from 1999, it’s crazy how much it was able to predict aspects of not just a post-online world, but a post-covid lock-down internet world.

Seaman is memed a lot, and I don’t blame people, I mean the creator put his own goddamn face on a fish (and the insects you feed it, too!!), but just because you can find small humor and oddities in the challenge that life brings doesn’t take away the impact it still has.

I loved my Seaman. It’s something I think about weekly, wondering how it’s doing out in its virtual world outside the box I raised it in. Seaman is not real, but the impact it left on me certainly was, and I’ll never forget it.

4.5/5

He died.... does that make me a bad parent

They must have greenlit this game on a dare. "What if players raised and fed a fuck ugly, sarcastic humanoid frog voiced by Leonard Nimoy?"

Weird and creative at every turn.

A experiência DEFINITIVA dos jogos