Seifuku Densetsu Pretty Fighter X

Seifuku Densetsu Pretty Fighter X

released on Jun 16, 1995

Seifuku Densetsu Pretty Fighter X

released on Jun 16, 1995

An enhanced port of "Seifuku Densetsu Pretty Fighter" for the Sega Saturn, featuring gameplay and balance changes, anime-style sprites, a team battle mode and four new characters.


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As the description suggests, this is a quote on quote enhanced famicon port to the Saturn console.
Yet it doesn't feel like anything's changed....
There are a couple new characters, but that's about it?
It is still incredibly stiff, with janky animations that are choppy, all of which have frame data up the whazoo, leaving only incredibly disjointed and weird fights.
Art style still carries but man what a weird mess...

The 18+ rated, Japan-only fighting game that I HAD to at least try, basically gave me what I expected and then some. There's certainly nothing pornographic, but there's definitely Ecchi up to 100 here. For the record, I'm very bad at SFII-style fighting games.

It' a fighting game with 12 characters, all of whom are varying costumes of scantily anime girls. From a sailor-uniform school girl, to an airline stewardess, to the one I chose which was a go-go dancer in body-tight clothing and really revealing cleavage. I didn't exactly muck around with EVERY character (I only ever played two or three), but once I found one whose special moves I could reliably pull off AND who had a very silly outfit, I stuck with her and pressed on. Her walk cycle backwards is absolutely ridiculous: her boobs spin in counterclockwise directions over a cycle of like 4 frames and it was always so funny. If I had the capacity to record and gif it, I totally would, as it must be seen to be believed.

As could be expected from a game with this kind of art direction, the presentation is actually quite nice. The characters are all very different looking, there are like 16 different stages with their own musical tracks (some of which I thought were quite good), and there are a good few voice samples for each character as well. Each character even has a different voice actress.

The characters are fairly SFII-ish, with holding backwards blocking, and then 3 levels of kick and 3 levels of punch. I don't think the shoulder buttons do anything, at least nothing I could discern. Juli, the character I picked, has a quarter-circle forward punch and a half-circle forward punch, one of which is a big ol' fireball and the other is a spinning-arms forward lunge, both of which are very good. I could never find out which was which, as they seemed to go off whenever they felt like it no matter what kind of circle-forwards I did, but they were enough to bullshit me to victory. Final boss was CRAZY OP, with a chip-damage fireball that took off like a third to a quarter of my health per shot. Just kinda had to hope her AI was dumb enough to not dodge my fireballs properly and eventually won Xp

Verdict: Hesitantly Recommended. Not really comfortable recommending games in a genre I'm so unfamiliar with, but it was silly nonsense that entertained me and gave me some good laughs for an hour, which is exactly what I wanted. Definitely something I think Exhuminator or Elkin could get a good laugh out of as well if they wanted to emulate it or something. Perhaps it is worth mentioning that it made me laugh enough that I'm considering purchasing this game to show to other friends to laugh at as well :P