Sepas Channel

Sepas Channel

released on Dec 25, 2008

Sepas Channel

released on Dec 25, 2008

If we lose one thing at a time. The world will fall apart. "What is the meaning of your existence to be recognized by people?" Adventure RPG with the theme of inhabiting the stage of a world with a mysterious atmosphere like science fiction and fantasy, the story surrounding the radio broadcast "Sepas Channel" by the mysterious DJ "Sepaschan" unfolds. In the game, while moving the field, the story progresses while talking with the characters, obtaining items, and fighting with the enemy. If you are annihilated in battle, "Razy Points" will increase. If this increases, you won't be able to see the true ending. In this work, you can create a group with multiple characters and act for each group. When there are multiple groups that can act, it is possible to switch using the function called "channel change". I want to change the group to operate according to the situation and cooperate with each other to advance the game. Each character appearing in the game consumes "ability points" obtained by defeating enemies in battle, and the value is arbitrarily assigned to abilities such as "attack" and "defend" by the main character. The assigned points can be used again. In addition, you will learn unique "special skills" depending on your personality and characteristics. In special techniques, there are special attacks, recovery, attack assistance, etc. You can launch a powerful attack by "collaborating" with your friends. Also, in case you don't know the progress or destination of the game, "I'm going to the countryside." It is equipped with a function where you can see such a "synopsis" and a "whole map" that allows you to check your current location and destination.


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Genres

RPG


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Wow. What a game. As you can probably tell from how I'm writing this so long after my playthrough, it's stuck in my head.

In the west this gets compared to Mother/Earthbound a lot, but this is a game about individual characters and their very personal struggles that leads to a very different kind of storytelling than Mother goes for. The focus is less on the events, less on an epic world-scale story, and more about the very specific personal journeys of the protagonists.

I think Boy's existential struggle for "what does it mean to find your place in the world" is a pretty common feeling, but it's expressed with a depth and conviction that really comes through. His parasocial relationship with Sebastian is interesting to reevaluate in the era of streamers and "accessible" modern celebrities. It pairs interestingly with Sebastian's nervousness about taking responsibility for his own art, his ambivalence as to whether anything he says matters.

Bonnie's arc is maybe the most nuanced and interesting, not only her struggles with her own art and what it means to expect something from an audience when she shares it, but also her struggles with how and whether to live in the future.

It's impressive how smart the map design is. This is a feature phone game - it couldn't have had more than 512KB of storage. The very clever reuse of maps, having characters retread their journeys frequently, is a smart way of making the most of what they have. Instead of feeling repetitive, it encourages you to develop a very close, personal relationship with the city.

I dearly hope this gets a translation of some kind someday. I want more people to be able to experience it.