Sherlock Holmes: The Devil's Daughter

released on Jun 10, 2016

Sherlock Holmes: The Devil’s Daughter is a fantastic adventure with unique gameplay that blends investigation, action and exploration for an extraordinary experience that will test the limits of your nerves and intelligence. Track down evil in the darkest corners of London and the human soul while playing as the great detective, as you untangle a web of intrigue leading to the final stunning revelation. Each of your deductions and actions affects the rest of the story, for better or for worse…


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Fever dream of a game. I played Devil's Daughter because it came bundled with Crimes & Punishments for $50 cheaper than either game on its own. Despite being bundled with C&P, it's actually a direct sequel to Testament, a game I have not played, in which Holmes and Watson have adopted Moriarty's daughter Katelyn.

Not that the chain of sequels and prequels really matters, because Devil's Daughter's biggest stylistic influence isn't either of its predecessors, but Guy Ritchie's Holmes films. Which is fine, if you liked them. Though I can't understate the uncanny valley effect of seeing C&P characters alongside Watson's Jude Law glow-up and Holmes's dangling suspenders.

I'm genuinely unsure if I enjoyed this or not, let alone how to rate it. There are a truckload more QTEs than C&P (including the entire final segment), but they play better. Cases 1 and 4 are good (or at least, good fanfiction of the Ritchie movies)--case 4 in particular I enjoyed far more than anything in C&P. The domino effect deduction was great fun, and it didn't overstay its welcome. On the other hand, case 2 mirrors Sign of the Four down to the racist elements, and the treatment of Alice is just awful across the board (at one point you can backhand her).

Mostly, I was left baffled. A sequence I can only describe as Assassin's Creed: Wiggins (featuring a "lung disease" meter) had my wife in hysterics. At one point, Sherlock Holmes is hunted for sport. There's a metallurgy rhythm game, a lawn bowls tournament, and a sewer platforming level. And the final case is... how do I even describe it. It's directed like a "journey to the centre of the mind" dream sequence, but for no apparent reason, because all the events are supposed to be actually happening. I felt like I was playing an improvised children's bedtime story. When the case ended abruptly after perhaps an hour, I turned to my wife and whispered, "What the fuck?"

Muitas melhorias em comparação ao anterior, mais puzzles, melhorias de mecânica, maior exploração do mapa com um mundo semiaberto, melhores composições de cena e uma boa construção narrativa durante todo o jogo, mas com um problema que diminui sua qualidade: a conclusão dos casos. A maneira abrupta que o caso se conclui, após todo um complexo processo de investigação pode deixar o jogador desapontado, independente de sua escolha. Poderia ter uma cutscene mais impactante para finalizar o capítulo.
Os casos não apresentam muita dificuldade, diria que possui um nível médio, e ao meu ver podiam ser um pouco mais longos (entendo que poderia ser entediante se fossem maiores, mas como eu sou fã do Sherlock, eu ia gostar) e melhores desenvolvidos em certos pontos.
O dublador do Sherlock Holmes teve um trabalho excepcional, ele deu vida ao personagem que pareceu ser um filme live action e não um personagem de desenho, não posso dizer o mesmo do dublador do Watson, mas não é ruim, porém podia ser melhor. O personagem principal, Holmes, é muito bem trabalhado, porém seu desenvolvimento não é tão notório, suas questões com a Kate parecem ter sido desenvolvidas apenas no final, apesar dos outros capítulos tentarem construir a relação das duas personagens. Além disso, faltou a cômica e fraternal relação entre o Sherlock e o Watson, este que teve pouca participação e tempo de tela no jogo, sendo que nas obras de Arthur Conan Doyle, os dois atuam boa parte do tempo juntos e se completam como equipe.
Dito isso, daria uma nota 7.5/10 ao jogo, me diverti com ele e gostei, mas senti que poderia ser mais, visto que teve um grande avanço em relação ao jogo anterior.

Less good than C&P but i still love the universe. The problem being the twist about the main case is too easy to read and fell flat.

A game that really builds on crimes and punishments, and sets the formula for the the majority of the coming Sherlock games.