Shinobi

Shinobi

released on Nov 10, 2002

Shinobi

released on Nov 10, 2002

Gamers waited many years for another installment of the Shinobi series. Now they finally get what they have wanted. Shinobi takes place in Tokyo, where a mysterious evil force has taken over, and it is up to you to stop it. You play Hotsuma, who is the leader of a clan called the Oboro Clan. Hotsuma is the only survivor of his clan and all of his dead clansmen are now fighting against him due to this evil force.


Also in series

Shinobi 3D
Shinobi 3D
Nightshade
Nightshade
The Revenge of Shinobi
The Revenge of Shinobi
Shinobi Legions
Shinobi Legions
Shinobi III: Return of the Ninja Master
Shinobi III: Return of the Ninja Master

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Shinobi is a very conflicting game for me. As I said in my Nightshade review, I find it far too hostile and unwelcoming for me to truly love it, and at some points I really hate playing it. But sometimes it all clicks and the concept on hand shines through.

It never manages to with the aerial combat though, which despite hours testing it out and figuring out how Hotsuma can reset jumps, nothing ever felt consistent or good to do. While Nightshade had very clear rules on how Hibana could deal with enemies in air, Hotsuma feels more rigid and inflexible in this regard, making stages like 6-A absolute nightmares whereas in Nightshade they would have been highlights. Having the kick be a directional move also is a massive pain-in-the-ass as the camera can often make inputs like that difficult to pull-off in the moment. While I think Shinobi tests the player on different skill-sets than Nightshade does, i felt like Nightshade better gave me the means to pass the test.

The level design in general is nothing special, the bosses are middling and the controls feel really stiff, with a lock-on that is just never on the same page as you. What is there to like about this game?

Style, really. The TATE sequences, Hotsuma's incredibly long scarf, the brooding and dramatic narrative, and the brilliant music are what kept me motivated to play this to the end. The design of Hotsuma is fantastic, and maneuvering through dudes to drum'n'bass is always a hook I'll fall right into. Hotsuma looks impossibley cool all of the time and animates stunningly, as I could watch him just stand there with his arms folded for hours.

While Nightshade is a game I adore and love, Shinobi is only a game I can like strongly. It's worth playing on an emulator with save states; I could not in a million years recommend you try something this punitive with its checkpoints on original hardware. Also note the American release excises Easy mode entirely, which is very odd as I think this game needs a mode just for on-boarding as the actual game is not interested in teaching you shit like that. The downside of THAT though is that the whole appeal of Shinobi is the difficulty, so stripping that from it renders the game rather non-descript. So, what the fuck.

I will warn you though, that if you aren't very fond of dogs, the dog enemies in chapter 3 that can block your attacks might make you apply at your local kill shelter. They are some of the most annoying fucking enemies in a game, ever. Miyazaki only wishes his games could have dog enemies this irritating.

That's all I 've got. it's a very simple game, and I love it for that! No extraneous bells and whilstles, just Shinobi brilliance.

Uma obra de arte clássica do PS2, que apesar de ser desconhecido, tem seu valor único, sendo um dos jogos mais legais e difíceis que já joguei do console.

Apesar de alguns controles serem meio estranhos de certa forma, o jogo, a OST, e os cenários são incríveis. Finalmente consegui zerar ele depois de anos, já que o último boss é ridiculamento difícil e a hitbox dos inimigos do cenário para engatar no Tate são extremamente bugados. Fora isso o jogo é desafiador e maravilhoso.

A câmera desse jogo é realmente alguma coisa, de resto é um ótimo jogo

Game is very good for the most part with a simple but satisfying combat system making it easy to pick up and play, showing that you don't need a bunch of flashy moves and combos to make a fun and engaging gameplay loop in a character action game, unfortunately it's let down by lacklustre level design with chunks of level literally being copy-pasted several times within the same stage, long levels towards the end of that are full of insta-death bottomless pits (no checkpoints btw) and the boss fights generally suck, especially the final boss which after about an hour of struggling through I gave up on, sure being able to one-shot bosses feels incredible but it just ends up with you waiting around until enemies spawn and then you fighting with the janky lock-on, hoping it doesn't lock onto the boss before hitting the boss once.

I really wish this game would get a remaster or something that addresses these issues because I genuinely think with some tweaks this could be a top tier action game.

Gosto da mecânica de você ter que matar os inimigos pra continuar vivo, isso influencia bem mais em usar a mecânica de quanto mais você mata, mais dano você vai dar, literalmente da pra matar grande parte dos bosses com um hit.
Uma coisa que me desagradou é essa câmera invertida, apesar de eu me acostumar, eu realmente queria não ser obrigado a jogar assim, e eu não achei opção de mudar isso.

I've never beaten this game. It's hard! I remember really enjoying the wall running and air dashing between multiple enemies like it's Sonic Adventure. I'll get back to it one day.