Shovel Knight Dig

released on Sep 23, 2022

When Drill Knight and his dastardly digging crew blast apart Shovel Knight’s peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunnelling after them! Meet new friends and foes, visit strange lands, and outfit yourself in your quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in Shovel Knight Dig, an all-new Shovel Knight adventure!


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Shovel Knight and its subsequent campaigns account for some of my favorite 2D platformer experiences ever. The allure of that level of quality applied to a roguelike was strong enough for me to give Shovel Knight Dig a try, and while it maintains the quality of the gameplay, I think it suffers greatly in the roguelike department. In the several hours that I played this not once did I get an item or meta unlock that made me go "oh cool, that seems strong!" Which I feel like is necessary for a roguelike to keep my attention. Add onto that the fact that each zone does not have much variety, and the levels aren't as meticulously designed as the levels from the source material, and this just doesn't work for me.
Great sprites and music tho

I adore Shovel Knight and don't get me wrong, this game is fun! But it just feels like there's not much you can do in this game unfortunately.
Which is weird since I love roguelikes though I guess it feels like every run just kinda goes the same (unless you go for hidden ending which is a lot of work). The game is still charming though for what it is and I really love the new characters introduced! The music is also amazing.

I was super excited for Shovel Knight DIG since its first trailer, the graphics of this game are so pretty and the soundtrack is terrific, and the actual gameplay is pretty fun, but I think the roguelike aspect of the game isn't the greatest since there are not a lot of items and there are very few levels in this game.

Mechanically satisfying, but not quite enough variation in level choice to be fully compelling.

This has been one of my most anticipated games ever since I became a Shovel Knight fan, so I had some high expectations.
The game nailed it on the usual aspects, like music, level design, and controls. The true ending questline is complicated and rewarding, an improvement over Pocket dungeon. I did have some issues though.
The number 1 problem in Dig is the small item pool. There are WAY too little perks, items and gear, which leads to runs feeling the same. You'll just end up equipping your favourites every time because the chance to get them is so high. It's even more frustrating when some items are wasted on just elemental resistance that only works against one or two enemies in the game.
I also wish it had a beastiary. This is the kind of game where you'd want a complete list of every enemy but it lacks it for some reason.
I also wished they had come up with a solid six new hexcavators instead of reusing Mole and Tinker from the first game. What is this, mega man and bass?
I still enjoyed the game, but I had to drop it far sooner than I'd have liked.