It's funny, I unconsciously avoided much of this game with the prospect that I would play it for myself at some point. I knew going in blind would be ideal for this sort of game, and thankfully I did. For context, I've become more acquainted and fond of the survival horror genre over the past two years. I love to revel in the masterful atmospheres and core gameplay of series' like Silent Hill or Resident Evil, but also found a lot to love in smaller horror indie titles. The genre as a whole is just so cool to me, and this game is no exception.
All of that somewhat meaningless backstory is important for me, especially when talking about a game like Signalis, as it blends every avenue of survival horror with insane, INSANE talent. Seriously, the developers of this game made something so special and meaningful, massive kudos to them, I really can't believe this is a real game. Similar to Hypnospace, I feel every single ounce of love and passion that was put into this game. It's truly impressive honestly.
Lemme just say, if you're familiar with and or enjoy survival horror, play this game. It has everything a die-hard fan of the genre would love and appreciate, with much, much more. The art style especially is unbelievable, every single frame, cutscene, and animation is jaw-droppingly gorgeous. It balances so well with the tense and decision-heavy gameplay, both of which are excellent. Limiting the inventory to 6 (yes including some annoying backtracking) makes items and deadly decisions feel meaningful and real. As a whole the gameplay is super well done, but for me what nails it are the visuals. The environments and puzzles are all amazing to explore, even if some of the puzzles can be a bit cryptic (imo). The world is so detailed and intricate to the point that you'll become so engaged in the maze-like labyrinths of the ship and beyond. It's all classic, well-crafted survival horror that takes from its influences in a way that feels new and fresh. So many games now take influence from the classics of survival horror, but this is certainly the best example of that. As a love letter to the genre, it really is something immensely special, and I love it very much.
I won't say too much about the story (as this is already far too long) but what I will say is that its very, very melancholic nature ties it all together for me. As confusing as it is, I still felt so many emotions through the cutscenes, they're unlike anything I've seen in a game before. And while I and most may have trouble understanding what's happening, there's no doubt that each scene is incredibly effective in garnering emotion. It's quite sad and especially tragic, which ultimately works in the game's favor.
I beat this game about a week ago now, and it still hasn't left my mind. I'm currently going back on the hardest difficulty to get all the achievements (something I rarely do in most games) because it's just that damn good. Play this one, it's unforgettable.