Silent Hill: Shattered Memories

Silent Hill: Shattered Memories

released on Dec 08, 2009

Silent Hill: Shattered Memories

released on Dec 08, 2009

Silent Hill: Shattered Memories is the seventh installment in the Silent Hill survival horror series, and a stand-alone reimagining of the original Silent Hill video game. Once again, you will cast Harry Mason searching across the haunted town for his missing daughter Cheryl. Through his exploration, Harry will come across objects and recordings that tell some of the history of Silent Hill. New to the series are a depiction of Silent Hill's demonic alter-dimension as a world of ice, and the removal of weapons from the game: when the monsters come out, Harry must literally run for his life. Between scenes, the game will cut to a psychiatrist's office, who asks personal questions about Harry and his past experiences. The game will then alter itself based on the player's responses, changing characters and lines of dialog to something intended to be more personally uncomfortable.


Also in series

Silent Hill 2
Silent Hill 2
Silent Hill 3
Silent Hill 3
Silent Hill: Downpour
Silent Hill: Downpour
Silent Hill: Homecoming
Silent Hill: Homecoming
Silent Hill: The Escape
Silent Hill: The Escape

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Reviews View More

7 or 7.5 nglll this was actually cool af

I do not like Sam Barlow's writing. He is especially not good at writing women characters and that is unfortunately a thing he loves to do. The game completely removing combat and turning any and all enemy encounters into a run-and-hide scenario is very boring.

Horror games around this time, and even to this day, have mostly given up on doing combat and I personally think it has really harmed the genre. What makes combat in a horror game "good" is different from what makes combat in any other game "good". But everyone is scared of having their game docked for having "bad" combat.

Actually a pretty amazing game, and can only assume it's hard-to-describe distance from the first four is why it's rated so much lower. There are aspects here I believe to be straight-up more effective than any other Silent Hill, then there are things that are entirely absent, like the horror and combat. I think this is the first time I wished that this wasn't a video game or didn't have to be a Silent Hill, for the enhanced freedom to drink up the environment made the exploration segments feel like watching a Lynch film. Having an American team, to me, made the environment genuinely feel American. I've been to places that look exactly like these locales! I can fill in their smells and see the phantoms of where people would be. The decay and desolation felt more real to me, more effectively liminal. Other than the shitty reveal, this may also be the best-written Silent Hill (dialogue and character-wise, the semiotics were weak). I spent the whole game speculating Harry's role, thinking he abandoned his daughter and ultimately destroyed both of them. I thought for a bit that Dahlia was Cheryl at her absolute lowest, hooking up with her father without either realizing it. Shit left a lot of room for speculation, and I really wish they didn't lay all their cards out. All these broken women coming in and out of Harry's life, all of which you get to choose if you be creepy towards or respect certain boundaries, I felt was building towards a greater reveal. The ice-otherworld sequences I could've done without. By the second time, it had already become confusing and unmemorable. Luckily they don't take up that much of the game. The atmosphere really is such a boon to making the experience feel terrific. There were a few points where I just stared at the side of a building, letting Best Game Composer work his magic on me. I read every sign the PS2 gave a decent resolution to and got disappointed every time I accidentally progressed before getting to check every single corner for details. What else... Michelle and Dahlia had killer fits, and apparently they change off your behaviour? Really cool. Also a little disappointing that all the therapy mini-games just led to a pretty general ending and a meaningless astrology reading, but I don't know how much was reasonable to expect. They were engaging, which is the best I can ask for. I'd heard it did a lot more with it's psychology mechanics, and was expecting it to, than it actually felt like it did. The ways it does utilize them, however, I found very fun. By no means a masterpiece, definitely worth playing, at least to hang out in.

I liked this original take on Silent Hill. The way monsters only appear in the nightmare world creates a stronger contrast between the "normal" and "nightmare" zones. And the inability to fight, and having to shake off enemies.

This review contains spoilers

this one is definitely interesting. i'd like to read some analysis' of the story and hear what other people think about it, but I'm forming a few ideas in my head of the story being told here.

i think the game is maybe a little too blunt and disrespectful with some of its sexual content, and the characters are notably weaker than some other entries, but the story here is solid. music and sound design are great as usual, visually this is an absolutely drop dead gorgeous game, all the voice actors do a solid job, and the therapy sessions were a neat idea.

i really love how this is a game that seems to take a warped approach of retelling the first game. rather than the story taking place in a world born from alessa's mind, the story itself is a fictitious retelling from cheryl's mind. its a cool little swap.

another fun detail i noticed is that "Acceptance", which is the track that plays during the Good ending (in which Cheryl accepts Harry was a normal guy and dead the whole time) had a similar melody to "She", which plays in the Bad- ending from Silent Hill 1, in which Harry was dead the whole time. little musical parallel there hmmm?

yeah! good video game! wish climax got to make more of these!

Mostly forgettable, but an interesting and scary application of wii controls.