Smash T.V.

released on Dec 31, 1990

Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where you are finally granted your prizes, your life and freedom. One of the enemies is fat and is named Mr. Shrapnel who roams aside of the walls of some rooms and after a short period of time he explodes.


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core gameplay idea is super fun, the audiovisuals are great and i love its dystopian satirical concept which reminded me a lot of robocop. the levels kinda drag on for far too long though and are bizarrely hard on top of that. i dunno. cool stuff. give it a try for the sound effects i guess

One of those arcade games that drag on longer than they should, but how could you resist that sweet, angelical voice going BINGO every time you slot a coin in?

"he plot centers on a dystopian television show during the then-future year of 1999, where one or two contestants must shoot their way to fame and fortune; the show is taped in front of a live studio audience with broadcast via satellite worldwide."

This game is exactly as bat-shit nuts as it sounds like, it has no buisness being this disguistingly graphic and insensitive and I fucking love it.

like if robotron wouldn't shut the fuck up

(Galloping Ghost June '23 Trip)

What a fun room shooter, the whole Running Man-esque presentation is super fun and the animation and sprite work is really impressive. I love how sometimes when you die, your eyes will fly out of your skull towards the screen. The bosses here are a real highlight too - really dynamic bosses that transform as they take more damage. Played this co-op with my brother through the first two bosses but will likely revisit to experience the rest at some point in the near future.

Amazing how a game this blatantly unfair is also as cool and fun as it is, because I really enjoy a lot of what's going on here regardless. The backdrop of this sensational celebration of commodified brutality is super evocative with how far everything goes to craft this heavily artificial vibe that feels inherently exploitative in a rather immersive way. While this is mainly due to the fact that arcade games were made to be often extraordinarily difficult at the time, it ended up having a really neat knock on effect in this case where the game show setting itself ends up feeling way more engaging. It all feels intentionally stacked against the player because it feels as if the game show is one that doesn't want the contestants to win, just to be fodder for mass entertainment, as waves upon waves of adversaries swarm them in seemingly endless amounts to completely overwhelm you. This feels further explored with the way that so many of the prizes given to these contestants are functionally useless in greater numbers, nobody needs 13 lawnmowers, nobody needs a full stack of the same video game, and nobody needs so many microwaves either. It all feels built in such a way that it'd look appealing until you actually considered the proper value of any of it, and in the end it crafts a surprisingly immersive atmosphere. Game's definitely not exactly perfect though, as while I do really love the theming and aesthetic of what's here, and even find the first area to be a frantic mess in a good way, things do get a bit too ridiculous by the end.

I genuinely often find myself thinking how certain situations are even avoidable and if it were only once or twice then it'd be one thing, but more often than not it just feels like the default state you'll find yourself in, and no amount of insanely cool looking weaponry really changes that fact, especially near the end when the waves just carry on for a bizarre amount of time where it almost feels glitched. The bosses also really suck too, not necessarily because of nonsense attack patterns or anything but just because they're some of the biggest damage sponges I've experienced. I honestly feel like that all it'd really take to make this feel that tiny bit more reasonable would just be to make each room a bit bigger so the player gets more breathing space, since a big part of the issue seems to come from the fact that so much of it is currently dominated by enemy spawn locations to the point where there's almost nowhere to move regardless. Still a fun time overall with some amazing ideas and a gameplay loop that's very entertaining for a bit, it just gets too silly too quickly in terms of difficulty and it stops it from reaching its full potential as a result.