Sonic 3D Blast: Director's Cut

Sonic 3D Blast: Director's Cut

released on Feb 04, 2018

Sonic 3D Blast: Director's Cut

released on Feb 04, 2018

A mod for Sonic 3D Blast

Sonic 3D Blast: Director's Cut is a Modification of Sonic 3D Blast, made by the Director of the original game. This mod includes New features such as the ability to transform into Super Sonic, password feature restored from the Sega Channel. New time attack mode, over-world map, tweaked controls and gameplay, even graphical changes to align the characters with their appearance from Sonic Mania


Released on

Genres


More Info on IGDB


Reviews View More

To preface, I played the absolute snot out of the classic sonic trilogy to the point where I could run through all of them back to back with all the emeralds and without dying at one point. 3D Blast is the one I never really spent much time with until this morning after loading up this version on my everdrive.

I walked away enjoying the game more than I expected. Although it's been years since I've played the vanilla game, I have to say that this one handles well (for the most part) factoring in the perspective. I did find a few stages to be a bit confusing to navigate and I think panic puppet (last zone) is kind of a shit show, but other than that, this was a fun little ride. Can't top the 2D games, but it's still a solid diversion.

Un intento por mejorar el juego original que termina con resultados mixtos. Por un lado son de agradecer los indicadores en pantalla de los flickies que se sitúan fuera de la pantalla y algunos ajustes aquí y allá en el control del personaje y las colisiones de los enemigos y plataformas del juego. Sin embargo, me parece un error garrafal darle más velocidad de movimiento a Sonic en un juego cuyo campo de visión permite ver poco, y no basta con modificar la cámara para desplazar al personaje a uno de los extremos de la pantalla con el propósito de tener más margen para ver lo que se nos viene por delante a altas velocidades, pues debido a esto se crea al mismo tiempo otro problema.

Mirad, en el juego original, Sonic se situaba en el centro de la pantalla, pero gracias a eso teníamos un mejor control del espacio a nuestro alrededor. En esta versión, el desplazamiento constante de la cámara que varía dependiendo del lado al que mira el personaje termina incomodando y mareando mucho al jugador, además de que esto crea muchos puntos ciegos cuando Sonic está colocado junto a los bordes de la pantalla.

Me quedo con el original.

A 10/10 effort to make a slippery, directionless mess just a little more fun.

Big ups John Burton

One of the worst feelings in the world when it comes to videogames is that "I just want to get this over with" sorta mood, you know? It's never fun when a game gets to that point. This is different from simply dropping a game altogether, like I did with Tails' Skypatrol; that was one case where I was retching from the first minute in.

No, this specific feeling works differently. It's a horrible state where you're not exactly having fun anymore, but you were at some point, and now you're too far in so you end up forcing yourself to see how things end? Hard to explain, but that's how I felt here.

3D Blast just... Exists? It's hard to find things to say about it. Calling it dogshit and ripping it a new one would be too harsh since I do think there are worse games out there, but there isn't anything praiseworthy either. The music is pretty damn good? But that's a given when it comes to Sonic games, like a free space in a bingo card.

Simple, fun game. The game can get a little irritating at points, but it's generally forgiving enough to not get on my nerves. Getting the Chaos Emeralds is a bit of a pain, but the levels generally are fun to explore due to good atmosphere and the satisfaction of attaining high amounts of rings. I enjoy the music and the game is quite pretty.

The best way to play an underrated gem by adding tons upon tons of quality of life improvements.

I'm still going with the Saturn version either way.