Sonic Adventure 2: Battle

Sonic Adventure 2: Battle

released on Dec 20, 2001

Sonic Adventure 2: Battle

released on Dec 20, 2001

An expanded game of Sonic Adventure 2

Sonic Adventure 2: Battle is a complete conversion of Sonic Adventure 2 from the Dreamcast with additional features. Exclusive to the Gamecube are improved visuals, new 2 player battle games (including Kart Racing, Hunting and Chao Karate) and the ability to grow your Chao and exchange them to the Game Boy Advance game Sonic Advance for portable training.


Also in series

Sonic Adventure 2
Sonic Adventure 2
Sonic Adventure 2
Sonic Adventure 2
Sonic Adventure
Sonic Adventure

Released on

Genres


More Info on IGDB


Reviews View More

This review contains spoilers

Ive Recently began a All A Rank Quest

a decision to redeem my child self who beat last story and then spent 600+ hours in chao world.

The games jank. in many ways id say its not even as great as i remember...but it is FUN and thats all you need in a game sometimes

grinding the levels for chao drives sucks but you best believe i did that shit for 200+ hours as a kid

"This is Knuckles, and you've reached the Death Chamber."

I first played this when I was 16... and it was my first real sonic game. As a complacent enjoyer of b movies, it's entirely on brand that I love this cheesy "b movie" of a game. It doesn't exactly stand up to what Mario and other franchises were doing at the time, but regardless it boasts a fun (at times, very broken) and unique gameplay structure, introduces iconic characters, and has one of the best video game soundtracks ever. There's tons to do in this game after beating the main stories, too.

Nothing deserves a full-fledged remake quite like SA1 & 2 do.

The Chao Garden is the wisest addition to a video game in modern history.

I love this game. This game is mediocre.
Sonic gameplay is good but a stepback compared to Adventure 1in terms of level desing. Even taking that in mind, it's the best gampeplay style in the game, and that's not good. The first treasure hunting levels are pretty good, but they get annoying fast, the nerf to the radar was a mistake and even without that the level desing becomes way too big. The hints are pretty shit and the game would have better with something similar to Tikal. The Mech stages are mediocre and feel clunky. So yeah, this game is only consistenly fun 1/3 of it. I like the story for what it is. The whole game consist on heros and villains clashing with each other while Shadow is there being mysterious, slowly learning about his past until he gets his character growth in the end. The other characters really don't get an arc or make a point, the game is supposed to be about duality but that could shine trough a lot more. This is still one of my favorite Sonic games and story.