Sonic CD

Sonic CD

released on Sep 23, 1993

Sonic CD

released on Sep 23, 1993

Sonic travels to the distant shores of Never Lake for the once-a-year appearance of Little Planet - a mysterious world where past, present, and future collide through the power of the Time Stones that lie hidden within it. Sonic arrives only to find the once beautiful world imprisoned beneath a twisted metallic shell. His arch-nemesis, Dr. Eggman, has come for the Time Stones and with them, will soon have the power to control time itself! In order to put an end to Dr. Eggman’s nefarious schemes, Sonic must use the power of Little Planet to travel through time; breaking Dr. Eggman’s hold over the future by destroying his machines in the past and recovering the missing Time Stones!


Also in series

Dr. Robotnik's Mean Bean Machine
Dr. Robotnik's Mean Bean Machine
Sonic the Hedgehog: Spinball
Sonic the Hedgehog: Spinball
Sonic the Hedgehog Chaos
Sonic the Hedgehog Chaos
Sonic the Hedgehog 2
Sonic the Hedgehog 2
Sonic the Hedgehog 2
Sonic the Hedgehog 2

Released on

Genres


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Reviews View More

This game permanently altered my brain chemistry. Wacky Workbench is the best zone btw

I remember before this game became easily accessible people were always claiming it's one of if not the best game in the series. Laughable doesn't even begin to describe that statement. Abysmal level design everywhere (all those spring board hazards everywhere...). The time travel gimmick adds absolutely nothing.

Thankfully it's short.

Que joguinho mais chatinho e sem graça, o que salva são as musicas sensacionais de cada zona.

the best sonic game and it's barely even a contest. peak vibes and the jp soundtrack is probably the nicest this series has ever sounded. really weird that people are circling back around to pretending this game is bad lol

Ah, "Sonic CD," a game that swings like a jazz quartet on an off night—lots of ambition but the rhythm just isn't there. Imagine if Duke Ellington sat down at the piano, poised to deliver a soul-stirring number, and instead, we got the tinny tunes reminiscent of a speakeasy band on their first gig—unpolished, unrefined, and unexpectedly underwhelming. That's the soundtrack of "Sonic CD," trying to be the Miles Davis of video game music but landing more in the realm of a forgotten lounge act.

Then there's the level design, which feels like something straight out of a Groucho Marx routine—chaotic, confusing, and running into its own punchlines. You could almost hear Groucho quipping, "Why, they've got levels going everywhere and nowhere at once, just like my love life!" The paths twist and turn with all the perplexity of a Laurel and Hardy skit, where every doorway leads to another slapstick mishap rather than to the finish line.

Navigating through "Sonic CD" is akin to sitting through a Henny Youngman one-liner marathon—after a while, the confusion isn't just part of the act, it is the act. Each level feels like it's been designed on the whims of a stand-up comic mid-routine, where not even the performer knows the ending. It's like the game is playing its own private joke, but forgot to let the player in on the laugh.

In essence, "Sonic CD" is that late-night jazz club gig you hoped would be memorable, but the band wasn't quite up to the task. The game reaches for the stars but ends up playing in the backrooms of the gaming world, where the lights are dim and the crowd is unforgiving. So here’s to "Sonic CD," a game that aspires to be the headline act but ends up as the warm-up band, still tuning its instruments as the audience files in.