Sonic travels to the distant shores of Never Lake for the once-a-year appearance of Little Planet - a mysterious world where past, present, and future collide through the power of the Time Stones that lie hidden within it.
Sonic arrives only to find the once beautiful world imprisoned beneath a twisted metallic shell. His arch-nemesis, Dr. Eggman, has come for the Time Stones and with them, will soon have the power to control time itself!
In order to put an end to Dr. Eggman’s nefarious schemes, Sonic must use the power of Little Planet to travel through time; breaking Dr. Eggman’s hold over the future by destroying his machines in the past and recovering the missing Time Stones!
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It wasn't until a recent replay that I realized how much I really enjoy this game. I think if you're coming off of playing Sonic 3, the movement in this game can really throw you off. Both the controls and the general pacing of the levels feels more akin to the first Sonic game. For some, that might be an instant negative. But I feel as though CD takes some of the slower paced platforming of the original Sonic and builds some more engaging levels out of it.
This game also has a unique approach to the typical Sonic appeal of replaying levels. You want to master these levels, not necessarily to complete them as quick as possible, but to make sure you get the Good Futures. The Special Stages are also pretty fun, tied as favorites with Sonic 3's.
Not all stages are winners but Sonic CD more than makes up for it with its ambiance. The JP soundtrack and the Past / Bad Future levels give the game a particularly eerie feel that none of the other Genesis titles can capture. It's a statement to how a game's tone can elevate the whole experience.
sonic cd is not your usual sonic game. its still got its usual banger music but only if ur not in the US. I find it a little funny how this is technically the actual sonic 2 but because it was released after the actual sonic 2 (not sonic cd(sonic 2(for the genesis(the one with tails)))) people just kind of forget it exists despite it being an important moment in sonic lore, at least until now.
anyway who gives a flying fuck about sonic lore, the game focuses a lot more on exploration rather than speeding through the level as fast as you can, and when you take this into account and view sonic CD as it's own thing. Theres a lot to like.
First off, the soundtrack. Look, I know sonic is known for good soundtracks but holy shit. You think S3&K has a good soundtrack? Wait till you play this game cause jesus christ. This game utilises the past/future shit to a whole new level in it's soundtrack. The difference between one level's past, present and good/bad future does such a phenomenal job at telling a story without saying a single word and it's honestly beautiful. Fun fact, the game also take advantage of the CD's hardware depending on whether you're in the past or future. If you're in the present or future, it will use the usual CD redbook audio it uses but if you're in the past it will use a lower quality audio chip to make it sound more ancient and its SO FUCKING COOL!!!! THIS GAME IS SO COOL! Not to mention that each stage has multiple unique tracks. In the present? it's your more typical sonic track that you would be familiar with in other games. Past? a much more mellow tone to signify its peaceful nature. Good future? upbeat, uplifting and optimistic. Bad future? Fuckin' harsh and intense and dystopian. The composers behind this game are geniuses and everyone needs to know the hard work they put into this game.
This game wont be for everyone. If you like the formula sonic is familiar with then you might not like CD but if you're someone who likes exploring big ass complicated levels, well you might have a good ass time with this game. Personally, i prefer the other genesis games, but sonic CD is it's own beast entirely and holds a special place in my heart the other sonic games aren't allowed in. Sonic Segregation.
Toot-toot Sonic warrior~