This is a completely different game than its 16-bit counterpart on the Genesis/Mega Drive, and was originally released on the Sega Game Gear and Master System. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new, including a jungle environment and a huge airship. Other unique differences are one level that scrolls automatically and one that is aligned vertically instead of horizontally. Most of the enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are the same as in the Genesis version as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Some of the boss fights differ in the Master System and Game Gear versions of the game, with special designs for the handheld version due to the smaller visible screen area. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.
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I took a bit of a beating because it had been over 15 years since I played, but this time I finally managed to get all 6 Chaos emeralds. The game has good gameplay, Sonic moves well, the deaths I had were mostly due to my error and some others were due to Real game... for example, a phase of climbing the waterfall, the screen goes up because I wasn't paying attention, I ended up touching the place where the game considers a cliff but I could still see a bit of the platform, others are the classic system of being thrown away When being hit by an enemy or projectile, I often lost my life because I was thrown into a classic game hole from the 90s.
The game has its limitations such as Flickering where several sprites start to blink due to having too much information on the screen.
Regarding the music, they are remarkable! Yuzo Koshiro's compositions are excellent! There isn't a song that I don't like in this game, they're all good.
It was fun to play this Master System classic again, it's cool to see how creative these games are because Sonic 1 on the Mega Drive came first, just after this one on the Master System and even though only 2 stages have similar Mega Drive themes, they are both different adventures. which makes each version more striking.