Sonic the Hedgehog: Spinball

Sonic the Hedgehog: Spinball

released on Nov 23, 1993

Sonic the Hedgehog: Spinball

released on Nov 23, 1993

Dr. Eggman (AKA Dr. Robotnik) is once again turning the animals of Mobius into robots using his monstrous contraption, the Veg-O-Fortress. Only Sonic can penetrate the Pinball Defense System to free the animals, retrieve the Chaos Emeralds, and put a stop to Dr. Eggman’s fiendish plans!


Also in series

Sonic the Hedgehog's Gameworld
Sonic the Hedgehog's Gameworld
Sonic the Hedgehog 3
Sonic the Hedgehog 3
Dr. Robotnik's Mean Bean Machine
Dr. Robotnik's Mean Bean Machine
Sonic the Hedgehog Chaos
Sonic the Hedgehog Chaos
Sonic CD
Sonic CD

Released on

Genres


More Info on IGDB


Reviews View More

Arguably the first truly broken Sonic game. long before the rough transition to 3d age where i grew up with sonic.

This game is fun to play but not to beat, not to get a highscore, but its bonkers fun to try and break via speedrun.

sonic gets traumatic brain injury from pinball flippers

Another oddball entry in the series, Sonic Spinball for consoles is a pretty unique game that I do like, but is absolutely not something I go back to a whole lot.

Dr Robotnick has built a trap tower built with the power of Chaos Emeralds, and it’s up to Sonic to collect them and stop him. Not much there but I do think the aesthetic and vibe of this one is very different to what you would expect. The sound effects for one, are super crunchy and piercing, the enemies are pretty vicious looking and the overall energy is a lot more dank compared to the classics.

The game is pinball with a twist, you play pinball as you would anywhere else, but your aim is to not just get a high score, it’s to collect the chaos emeralds in every stage. You have influence over Sonic’s movement and when not on the pinball table you can control Sonic on the ground Spindash and all. But despite this you are gonna go flying all over the place trying to find your way around. Doesn’t help that the game is pretty glitchy and sometimes death can just happen.

There’s only 4 stages but it gets pretty brutal towards the end of the game. Boss fights can go either way, you can get lucky or often get ejected from the boss arena. The amount of precision required in some parts is rediculous, so like I said, it’s a fun game when it works, but it’s a hard sell to come back to.

I like the music and the vibe the game gives off, but definitely approach this one with caution.

Played on my cousins' Xbox 360 through Sonic's Ultimate Genesis Collection. Not a fan of pinball games myself, so I will not be returning to this game.

Sonic Spinball is a fun idea in concept, but in execution it's frustrating beyond belief. Collecting emeralds in this game is almost puzzle-esque, but Sonic's terrible physics get in the way of any potential fun to be had figuring out how these levels work. Game's way too punishing as well, one slip-up can send you back to the start of the stage. Not too fun, but not the worst.