Spark the Electric Jester 2

released on May 16, 2019

Following right after the ending of the original Spark the Electric Jester, you'll take control of Fark, now in the third dimension, in his quest to find out his true identity! Speed through several fast paced platforming stages, action packed bosses and fully animated cutscenes.


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zerei com umas 4 horas de jogo, e é melhor q a maioria dos sonics 3Ds

me after playing spark 1 : maaan this is the best sonic 2D i've ever played, there's no way this can get any better
me now : HOLY SHIIIIIIII

what if we get 3D sonic and tell the devs to actually trust the players ? no level that plays itself, no locking the character anywhere, no glitchy rails that kill you more than any boss in the game, just your character, your moveset and a biiiig physics based level where you can go absolutelly nuts.
i love games that if youre skilled enough you can tell the level design to F off. this game doesn't just have parrying, it IS parry, parry the enemy, parry the level hazard, parry the bottomless pit, parry the boss, parry death ! it honestly feels like the dev just sat down and kept scribbling ''what would be really cool to add ?'' and just went ahead and added it in the most competent way possible.

this is the evolution of 3D sonic, level design that trusts and never restricts, a cheesy story that hypes itself up while going full swing, you can't help but find it endearing.
this is what i was hoping sonic adventure 2 was going to be.

its not all sunshine tho, the menu config is very limited and the level select is a bit bland, but those nitpicks really do not make the experience worse in any way.

This review contains spoilers

Everything great about Sonic Adventure 2 is represented here functionally (movement and jumping that feels good when the camera is behaving, big levels with various routes through them, the way that it follows a racing game-esque progression where later levels are more about picking the spots to not go full-speed on) and aesthetically (butt rock with on-the-nose lyrics at pivotal moments, a dope-ass super saiyan final boss fight). Doesn't really have the budget or manpower to get all the way there - and struggles to find a reason to keep the combat mechanics from the first game - but damn does it get close, especially considering it was largely made by one guy.

Good Platformer but not a good High-Speed Platformer; it's so easy to fly and skip half of the hazards before late-game levels, can't say I was bored messing with and exploring though. You can also beat it in one evening, so quickly I don't even know if it's a 3 or 3.5 stars because I didn't have enough time to conclude that. I never expected the bosses to be the best part of any 3D platformer though, especially the second half, I enjoyed learning them on the hardest difficulty (again) while listening to the bangers of this game

Who knew this small indie developer could make a better 3D Sonic game than 90% of Sonic Team's games?

Spark 2 is a clear homage to Sonic Adventure 2 in so many ways when it comes to gameplay, level design, aesthetics etc. And it does it really well - although some parts in the level design and graphics are a bit rough around the edges.

The gameplay itself is pretty much a more fast-paced frantic version of Sonic's gameplay in SA2 which can be really fun if you master the controls. Sometimes I wish 3D Sonic controlled like this. But no gimmicks in the levels here. It's just get from point A to B with pure speed and platforming.

If you got that Sekiro crave, the bossfights give a fun parry challenge, which is really satisfying every time you get a perfect parry.

The writing is a little too "fan-fictiony" for my tastes, which the first game also had an issue with. I started skipping the story about halfway through the game.

If you're a fan of SA2 and itching for more 3D Sonic Type gameplay, I highly suggest giving this a try. Keep in mind the game is pretty short and can be beaten in an afternoon.