Spear of Destiny Mission 2: Return to Danger

Spear of Destiny Mission 2: Return to Danger

released on Jun 01, 1994

Spear of Destiny Mission 2: Return to Danger

released on Jun 01, 1994

Mission 2: Return to Danger is an "accessory pack" to Spear of Destiny released by FormGen Corporation in May 1994, which, along with the similar Mission 3: Ultimate Challenge have been called the Mission packs of Spear of Destiny. Six weeks after the Spear of Destiny has been brought out of enemy hands, the Axis mounts a successful commando raid to recover it! After a bloody battle and narrow escape, it's taken to the Nazis' Secret Scandinavian Base, excavated from the solid rock of a fjord. The fortress is said to be impregnable! The Nazis have recaptured the Spear of Destiny and taken it deep in the heart of their Secret Scandinavian Base. The base was built to carry out top secret scientific research, with the ultimate goal of creating an atomic bomb. B.J. Blazkowicz is once again called upon to infiltrate the heavily guarded base and retrieve the Spear.


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Definitely a subpar offering when compared to Wolfenstein 3D and Spear of Destiny, but it is twenty or so levels with a new coat of garishly ugly paint, so it's not irredeemable garbage or anything. The sound effects are pretty funny.

This review contains spoilers

Good DLC, and a welcome change in scenery.

In the league of the “big three”, the father of all FPS games today can, of course, not be excluded. Wolfenstein 3D is the foundation of all the great FPS games today, from other classics to the modern titles.

Like DOOM and Duke Nukem 3D, I played this game as one of the first titles in my gaming career as a kid, failed miserably and needed to take revenge on it at a later age. Then, in 2014, I decided that it was time and I finally finished this hard son of a b… It was all worth it and the nice blast of nostalgia that came with it, was worth the wait.

In Wolfenstein 3D, you play as the legendary hero B.J. Blazkowicz, who must escape from the prison Castle Wolfenstein and carry out his secret mission against the nazi’s. You start one of the three main episodes which form the story and blast your way through the prison. You need to find the plans for “Operation: Eisenfaust”, a plan to create an army of undead mutants to ensure nazi victory over Europe. You find the plans, venture deeper into Castle Wolfenstein and eventually fight the Fuhrer himself, in a big ass mecha suit.

After this (or before), you can play the three prequel episodes called “The Nocturnal Missions”, in which you find plans for chemical weapons that the Germans are planning to use in favor of the war. You eventually confront the German General behind these plans in Castle Offenbach and stop him.

Graphicly, Wolfenstein 3D looks amazing for its time. The whole 3D perspective was mind blowing back then and even today, it still holds up. There are many other 3D games out there, especially on the SNES and Megadrive that looked a lot worse and are, in my opinion, unplayable today. The graphic nature of this game, along with all the nazi art is something unique, and of course, the source of much controversy, especially in certain countries, like my neighbors in Germany.

When talking sound, the guns all sound really good, especially for a game this old. The German spoken by the enemies is spot on (when understood) and the big blue guys even scream “Mein Leben” when shot down, something that I think is really cool, even to this day.

The gameplay, movement and animation is all really fluent, and it is this basis that laid the foundation for great games like DOOM, Duke Nukem and Half Life. The best example of this, is when playing Wolfenstein: The New Order, and you play realistic graphics and movement in the old Wolfenstein 3D world.

The DLC Spear of Destiny is a welcome diversity from the main game. In this DLC, you fight in a tunnel themed map, giving you a break from the grey bunker walls. In Spear of Destiny, you can play two campaigns, including this one "Mission 2: Return to Danger".

Still would recommend this relic from the past.

Complete playthrough (all three mission packs). Wolfenstein 3D, but moreso, this standalone expansion follows much the same formula with few additions (one new enemy type is about all), but levels are typically much larger. While this might be seen as a positive in being more content, most are quite labyrinthine, to the point that it detracts from the experience - especially as mission pack 2 onwards features a lot of levels with mandatory routes hidden in 'secret' walls. With little indication of where these are - there's no graphical difference, just occasional aspects of the level design might suggest their presence - finding them becomes largely guesswork, which just isn't much fun. Regardless, the enjoyable core of the game is still present so, while there's little depth to the gameplay, Spear of Destiny is a decent enough experience all told.

Genuine pain while playing this game.
I think I was playing on the easiest difficulty, and it was one of the worse experiences I've had in the wolf3d engine.
Bosses are easy but the pathfinding is ass, like geniune ass. The colors are too vibrant, it doesn't look like a submarine, and a submarine doesn't have fucking rocks inside it so it makes even less sense. The recolors for everything is bad, except for enemies. I like the new colors, like SS being in a black suit and the officers's just new sprite. Also the bosses look ok. The sound design sucks ass. Seriously, if you went through the Wolf3d rabbit hole like me, DO NOT EVER PLAY THIS GAME. I will not, and never will play mission 3. Ever

Bad game, I'd rate 0/5 if it was possible