Spiders

Spiders

released on Aug 24, 2018

Spiders

released on Aug 24, 2018

Something is coming. Your town is not safe. Your family is not safe from SPIDERS! Nature's perfect predator has had enough and now they're taking revenge... They're at the top of the food chain now.


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4.5/10

A half-baked attempt at dealing with shooter games and sci-fi imagery.

Puppet Combo are well-endowed with knowledge of horror in it's various capacities and it seems like almost every title is preying on different fears and is inspired by different horror properties both within cinema and the videogame industry. Where previous titles have drawn inspiration from slasher flicks and deep-web horror, Spiders is fundamentally routed in the fear of spiders or arachnophobia. This was prevalent in many of the horror movies in the 70s that were focused on more fantastical natural horrors like giant insects. It also adds thematic elements common in many analog horror media, highlighted by emergency broadcasting etc.

Visually Spiders feels like an upgrade on previous titles. It capitalizes on the already established style of their previous games but with a fresh twist. Spiders was undoubtedly heavily inspired by early 1990s first-person shooters such as DOOM and Wolfenstein. Some of these similarities include the HUD, the 2-D enemy sprites, the various weaponry and gun mechanics. It beautifully combines this style with the gameplay concept of Call of Duty: Zombies, featuring a horde-like gameplay loop, repairing windows, and health/ammunition management.

These influences come from an entirely different realm of horror-related media than we're used to from this development team, and yet Puppet Combo managed to create a simplistic but well-crafted product. The premise is straightforward, protect your family from the endless armada of spiders. There isn't much depth to this game, but it's a fun replayable experience that I'd recommend trying out due to it's unique blend of concepts.

Being a horde/zombie game, you must protect the basement where your family are taking refuge, and board various windows and entryways in order to buy yourself time as you mow down countless arachnids. There are various different types of spiders that offer different challenges including boss fights, whose healthbars are conveyed through an old school CRT TV volume menu which is a nice touch. Webs must be cut down with the machete, and by defending you and your family you earn new weaponry to join your anti-spider defense arsenal.

I think this game was abandoned following a few patches, but if Puppet Combo were to have added multiplayer and new maps, I think this game could have actually been something special in the indie game scene. I mean who isn't afraid of 2-D sprites of oversized spiders? The game is such a big deviation from what we're used to from Puppet Combo that I believe this in combination with it's short length is why the game was ultimately abandoned and remains one of the studio's most overlooked titles. However, I do see great potential here, and I would love to see Puppet Combo tackle something like this again. Following it's barebones implementation however, I can't feel comfortable giving it too high of a score despite the fact I enjoyed my brief experience with the game.

honestly i love spiders and they r cool to me but this game is just not giving me what I thought it would give and it's alright but i still enjoy puppet combo!!